William Ainsworth, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a brown tunic with black highlights, and long violet pants that bunch up around his shoes. His hair is auburn and curly. He wears a mask on his face.
Personality: He can speak with the recently deceased. He uses divination through singing.
History: He was born in the north, but his parents moved at a very young age to the east. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and he wants revenge against dire rats
Ideals: Gifted. Bonds: Immigrant, Adventurer, Enemies. Occupation: Shipwright
Voice: Scottish accent
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 17 (+3) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 0 |
Possessions: 20 pp. 1 Hourglass.
Quick Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears tight fitting clothing which further accentuates his frame. His gray fur is heavily combed to the right. He wears a mask on his face.
Personality: Calm and collected, he is a well trained Sculptor. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Sold as a small child to a wizard, Quick was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He struck it rich when he found rare goods in large quantities. He has drifted from career to career and currently works as a Sculptor.
Motivation: Balancing his hectic life and new Sculptor responsibilities is difficult.
Ideals: Athletic. Flaws: Depressed. Bonds: Attractive, Job, Rich, Mentor. Occupation: Sculptor
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Good (CR 4)
Armor Class 15
Hit Points 33 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 20 (+5) | 14 (+2) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +1 / 1d10-1, Ranged +7 / 1d10+5, Grapple +3
Possessions: 600 gp.
Bolhild Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Dwarves. Her skin is dark but she possesses many black ritualistic tattoos. She sports brown clothing, slightly heavier than average wear. Her silver hair is drawn into a tight pony tail with a cross scrunchie. Her eyes are likewise amber. Her teeth are white and perfect.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She loves her children and doesn't want them to worry about her. She loves to share her writing with anyone who is interested.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She has since lost track of the people in her past.
Motivation: Regain custody of her son; and a need for knowledge about a nearby landmark
Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Family, Adventurer. Occupation: Locksmith
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 1)
Armor Class 13
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 18 (+4) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 200 sp.
Drenna Huxley, Female Half-Orc [Permalink]
Personal [hide]
Description: This late middle aged woman wears a tight fitting white shirt and pants and is in decent physical shape. She keeps her black hair in a flapper bob. She has a dull look in her hazel eyes.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: When she was but 3 years old her parents immigrated from the west. Cursed with lycanthropy at a very young age, Drenna has worked very hard to control her curse. She left for the west, certain she would find work there.
Motivation: She is unsatisfied with her job; and she feels threatened by others
Flaws: Fearful, Disease. Bonds: Job, Immigrant. Occupation: Map Maker
Voice: Dark and ominous
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 10 (+0) | 12 (+1) | 9 (-1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +7 / 1d6+5, Ranged +2 / 1d6+0, Grapple +5
Possessions: 9000 cp.
Curran Goldfound, Male Halfling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears very tight pants and wife beaters, though occasionally he sports a white coat. His tied-back hair is black. He has a dull look in his brown eyes.
Personality: He snorts whenever he laughs or is feeling confident. He takes great joy in being the best Herbalist in town.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He's also a talented Miller, but doesn't like to broadcast it.
Motivation: Find a way to reverse the transformation of his brother; and revenge
Ideals: Gifted. Bonds: Job, Family, Enemies. Occupation: Herbalist
Voice: Indian accent
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 15 (+2) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 30 gp.
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