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NPC Generator

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Advanced [show]


Thomas Blankley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a lot of dark rich colors, with gold accents. His hair is silver and very short. His eyes are likewise blue.

Personality: He likes to make people angry or surprised. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: The child of southern immigrants he idolized his father. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has achieved small success as a Apothecary.

Motivation: Sabotage a competitor; and expand his business

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Job. Occupation: Apothecary

Voice: Sounds elderly

Attributes [hide]

Thomas Blankley, Male Human Expert 1
Medium (5'10") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)12 (+1) 14 (+2)9 (-1)
Skills Animal Handling +4, Persuasion +1
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 300 sp.


Social Check DCs


Enidda Rofferton, Female Gnome [Permalink]

Personal [hide]

Description: She dresses like a well dressed Locksmith does. Her moppish black hair is in a traditional bowl cut. She has a dull look in her violet eyes.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: Her father raised her in a mountain cabin. There was a wharf not far from home where she often wandered off to fish. She inherited the family business which she has now maintained for 12 years.

Motivation: To end her boredom; and she'd like to take her coworkers down a peg

Flaws: Mundane. Bonds: Job, Attractive, Nature. Occupation: Locksmith

Voice: Jittery and nervous

Attributes [hide]

Enidda Rofferton, Female Gnome Warrior 2
Small (3'3") Gnome, Lawful Good (CR 2)
Armor Class 11
Hit Points 18 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 10 (+0)17 (+3) 10 (+0)17 (+3)
Skills Animal Handling +2, Intimidation +5
Senses Passive Perception 10
Languages Common, Gnome, Terran, Druidic, Draconic
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 40 pp.


Social Check DCs


Greethen Lhamboldennish, Male Dragonborn [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'7" has a big stupid grin on his face most of the time. He wears tattered old clothes. His black crest is heavily combed to the left. He wears large thick round spectacles.

Personality: He is business-like. He takes instructions and follows them to the letter. Greethen is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. A gypsy cursed him at a young age, leading to his ugly appearance. By chance he met his sister recently and the two have been together since.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Professionalism. Flaws: Ugly. Bonds: Family, Religious, Enemies. Occupation: Architect

Voice: Smooth and feminine

Attributes [hide]

Greethen Lhamboldennish, Male Dragonborn Fighter 1
Medium (6'7") Dragonborn, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 15 (+2)16 (+3) 17 (+3)16 (+3)
Skills Nature +5, Religion +5
Senses Passive Perception 13
Languages Common, Druidic, Abyssal, Gnome
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 110 gp.


Social Check DCs


Raymond Brandon, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'2" and is constantly adorned with expensive silk clothing, often dyed in bright grey and yellow, and wears rings and necklaces with large, colorful gems. He has a long auburn beard with little hanging trinkets. He wears large thick round spectacles.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: He was born several months after his mother was called into army service. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Money/treasure; and revenge

Flaws: Antagonistic, PTSD. Bonds: Rich, Enemies, Military. Occupation: Spy

Voice: Thin and wheezing

Attributes [hide]

Raymond Brandon, Male Human Expert 1
Medium (5'2") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)11 (+0) 14 (+2)10 (+0)
Skills Deception +2, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 700 sp.


Social Check DCs


Chem Talent, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears a fine chain shirt which he covers with black colored cloaks and clothing. He is muscular with a powerful set of arms. He has done his best to style his white hair to look like a famous performer. His silver unseeing eyes seem to look past you.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. When he's not drinking or sleeping the drinks off, he's doing painting.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He has never given up on his painting dream.

Motivation: Doesn't want to be a Brewer and was forced into it by his family.

Ideals: Disciplined, Artistic, Gifted. Flaws: Disease. Bonds: Family. Occupation: Brewer

Voice: Indian accent

Attributes [hide]

Chem Talent, Male Tiefling Cleric 2
Medium (6'1") Tiefling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)13 (+1) 14 (+2)15 (+2)
Skills Athletics +4, Nature +3
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 90 gp.


Social Check DCs

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