Eloise Hampton, Female Human [Permalink]
Personal [hide]
Description: She wears a lot of dark rich colors, with gold accents. She has relatively light skin and is very physically imposing due to her abundance of muscles. With bright black hair. Her amber eyes are slightly larger than normal.
Personality: She is calm most of the time but flees social interaction. Further she is a bit of a stoner and is frequently out of it.
History: From birth she was tutored by a cruel and relentless mentor. Eloise liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a club and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Many brigands want her driven away.
Flaws: Shy, Addict. Bonds: Attractive, Mentor, Nature. Occupation: Junk Dealer
Voice: Low range voice
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 8 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
Possessions: 800 sp. Jade (90 gp).
Lidda Bigheart, Female Halfling [Permalink]
Personal [hide]
Description: She is in excellent shape and likes to wear white tank tops with tan skirt. Her hair is always cut to a buzz. This green eyed westerner is not easily forgotten.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is used to getting what she wants. In part because she is a meticulous planner.
History: Born to a pair of adventurers, Lidda grew up listening to her father's many stories. She made a point of taking high paying jobs and getting most of it up front. She is untrained/undisciplined, which makes her dangerous.
Motivation: She'd like to take her coworkers down a peg; and expand her business
Ideals: Athletic, Professionalism. Flaws: Insane. Bonds: Adventurer, Job. Occupation: Carpenter
Voice: pre-pubescent
Attributes [hide]
Small (2'9") Halfling, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 14 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Aquan, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 140 gp.
Clerebold Hadlee, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is constantly adorned with expensive silk clothing, often dyed in bright brown and white, and wears rings and necklaces with large, colorful gems. He wears his silver hair down. His green eyes dart from person to person.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. As long as the job gets done he does not care how it got done.
History: He is the product a well kept family trust fund and as such has never really known need. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Clerebold grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Clerebold. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Clerebold fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Professionalism, Fighting. Flaws: Antagonistic. Bonds: Rich, Criminal record. Occupation: Locksmith
Voice: Excited and jittery
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Draconic, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: Just what you see.
Jelenneth Ariessus, Female Elf [Permalink]
Personal [hide]
Description: A middle-aged woman, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time, and is pretty ugly. Her white hair is braided into rings. She wears a mask on her face.
Personality: She is witty, but her monotone delivery comes off as unnerving She has all her life been fascinated with painting.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Cursed with vampirism at a very young age, Jelenneth has worked very hard to control her curse. She has built up a small fortune and can afford her own way.
Motivation: Money/treasure; and she is greedy
Ideals: Joker, Artistic. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Healer
Voice: Australian accent
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 12 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 400 gp.
Hecat Reverence, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She dresses like a well dressed Bellfounder does. Her black hair has been sun bleached extensively. Her fair skin shows little sign of her aristocratic breeding.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. Animals are drawn to her, and she is able to talk to them.
History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She was an apprentice working in her father's forge. She struck the Bellfounder job and began her own company from there.
Motivation: Balancing her hectic life and new Bellfounder responsibilities is difficult.
Ideals: Athletic, Gifted. Flaws: Emotional. Bonds: Job, Attractive. Occupation: Bellfounder
Voice: Booming voice
Attributes [hide]
Medium (5'8") Tiefling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 300 gp. 1 Good lock.
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Their contribution stands as a beacon of hope for all adventurers!
