Pearl Silvereyes, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she is wearing a long, red cloak. With bright white hair. She has gray eyes.
Personality: She is overprotective of those who hire her services. She can't help but pocket interesting objects she comes across
History: Gifted from a young age, Pearl studied abroad. Pearl was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Pearl decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She became a Beggar soon after.
Motivation: She is unsatisfied with her job; and she is content
Ideals: Gifted. Flaws: Mundane. Bonds: Guardian, Criminal record, Job. Occupation: Beggar
Voice: Uses sign language
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 300 sp.
Orsik Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he is dressed in earthy colors with a grey and green handkerchief worn on his left side. His long golden hair is drawn into a two foot long braid. He has a dull look in his brown eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is harsh and unforgiving.
History: The child of a Ruler, who enjoyed hunting, Orsik was taken on many hunting expeditions. Through the years after Orsik was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Orsik's mother didn't care for him much, and the feeling was mutual. He has worked as a Barkeep like his mother before him.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and many goblins want him driven away
Ideals: Joker. Flaws: Antagonistic. Bonds: Nature, Job, Enemies. Occupation: Barkeep
Voice: Irish accent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 16 (+3) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
Possessions: 90 gp.
Oskar Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is cut close to his head. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He is a Farmer first and foremost. He believes firmly that knowledge should be universal. He is lazy, self-centered, vain, and jealous.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From there he went from mercenary job to mercenary job. He then took over the family business and is one of the better Farmer for hire.
Motivation: Meet up once more with his childhood friend.
Flaws: Selfish. Bonds: Attractive, Job, Slave, Adventurer. Occupation: Farmer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 16 (+3) | 14 (+2) | 16 (+3) | 7 (-2) |
Senses Passive Perception 15
Languages Common, Dwarven, Auran, Ignan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 1900 sp. 1 Masterwork Thieves’ tools.
Fulbar High-hill, Male Halfling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. Beneath his clothing is a huge mess of scar tissue. He is bald on top and has large black tufts of hair around his ears. His amber eyes peer out from beneath his deerstalker white hat.
Personality: He likes to make people angry or surprised. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He served in the navy to pay for his family's outstanding loans. A gypsy cursed him at a young age, leading to his ugly appearance. After a long history of fighting, Fulbar and his spouse have recently divorced.
Motivation: Retire the richest man in the east; and he wants nothing more than to rejoin the army
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Slave, Military. Occupation: Miner
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 10 (+0) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
Possessions: 500 sp.
Fonkin Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: He dresses well, wearing tan shirts, loose pants, and blazers most of the time. He has a moderate pudge and is not very fit. He wears his silver hair up in a very large beehive style do. His eyes are brown.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He uses divination through singing.
History: The child of southern immigrants he idolized his father. His father was a soldier and died while he was still young. Fonkin was left his father's suit of armor and trained in its use and care. He moves from town to town, unable to find a place to settle.
Motivation: To prove his worth to the world; and he wants nothing more than to rejoin the army
Ideals: Disciplined, Gifted. Bonds: Attractive, Immigrant, Military. Occupation: Adventurer
Voice: Draws out vowels
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 3)
Armor Class 10
Hit Points 38 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 17 (+3) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Giant, Terran
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 200 gp.
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