Naal Harris, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a violet vest and prefers green and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a very tight haircut. He tend to wears goggles to shield his eyes.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is a big fan of imagination and believes people should spend more time reading and writing.
History: The child of a Banker, who enjoyed hunting, Naal was taken on many hunting expeditions. In his 18th year, his parents were killed by a illithids raid, leaving Naal alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by illithids. Naal was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and revenge
Ideals: Athletic, Logical. Flaws: Ugly. Bonds: Enemies, Nature. Occupation: Locksmith
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Evil (CR 1)
Armor Class 14
Hit Points 12 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 18 (+4) | 14 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Dwarven, Aquan
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 5000 cp.
Bolg Huxley, Male Half-Orc [Permalink]
Personal [hide]
Description: He stands about 5'6" and wears suspenders and black workpants. His shirt is green, and he wears a heavy black leather apron most of the time. His right leg appears badly burned and disfigured. His blonde hair is braided into rings. His eyes are likewise gray.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Flattery will make him almost putty in your hands.
History: He comes from a rich eastern family. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has worked as a Blacksmith like his father before him.
Motivation: To unite with his brother; and find a way to reverse the transformation of his brother
Flaws: Selfish. Bonds: Job, Rich, Family. Occupation: Blacksmith
Voice: Strong lisp
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 400 sp. 1 Silk rope.
Skirt Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: He is lean but muscular and wears many layers of old clothing at all times. He wears his yellow fur up. His blue eyes dart from person to person to random spaces in the air.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born on a small isolated farm. Skirt was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Skirt decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He has comitted a past crime that haunts him to this day; and he's repulsed by the pc
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Nature, Criminal record. Occupation: Crown-heir
Voice: Gruff and masculine
Attributes [hide]
Medium (6'5") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 8 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 9 (-1) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 1 Half-Plate.
Krusk Dayton, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a black armored body suit, with a simple tan line shooting up and back down. His chestnut hair is long and unkept. His violet eyes have a joyful gleam in them most of the time.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born to a pair of adventurers, Krusk grew up listening to his father's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature glaive.
Motivation: He desires power and/or immortality; and he has passion for adventuring and risk
Ideals: Joker. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Soapmaker
Voice: Jamaican accent
Attributes [hide]
Medium (6'8") Half-Orc, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 7 (-2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 100 gp.
Agatha Clapham, Female Human [Permalink]
Personal [hide]
Description: She is scrawny and has patchy golden stubble. She wears a grey armored body suit, with a simple white line shooting up and back down. She has a hunchback. Her hair is golden and curly. Her eyes are green and beady.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is a great chef.
History: She was born in the east, but her parents moved at a very young age to the west. Brilliant and gifted she never wanted to apply herself. She left for the east, certain she would find work there.
Motivation: Expand her business; and she desires power and/or immortality
Ideals: Gifted. Flaws: Ugly, Selfish. Bonds: Immigrant. Occupation: Fisher
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 8 (-1) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 100 gp. 1 Masterwork Uncommon Weapon.
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