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Advanced [show]


Maynild LaHood, Female Half-Elf [Permalink]

Personal [hide]

Description: A moderately attractive woman, she is typically in her Adventurer uniform. Her white hair is well kept. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: From birth she was tutored by a cruel and relentless mentor. She was an apprentice working in her father's forge. She has worked as a Adventurer like her father before her.

Motivation: She's repulsed by the PC; and she'd like to take her coworkers down a peg

Flaws: Antagonistic. Bonds: Job, Attractive, Family, Mentor. Occupation: Adventurer

Voice: Farmer accent

Attributes [hide]

Maynild LaHood, Female Half-Elf Adept 1
Medium (5'8") Half-Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)14 (+2) 18 (+4)17 (+3)
Skills Stealth +4, Survival +6
Senses Passive Perception 14
Languages Common, Elven, Auran, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000

Possessions: 6000 cp.


Social Check DCs


Hatae Xistsrith, Female Elf [Permalink]

Personal [hide]

Description: She is in excellent shape and dresses like a well dressed Mercenary does. Sporting a blonde mohawk this woman's hair draws a lot of attention. Her eyes are green and she is always smoking a pipe.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: She got into the Mercenary business at a young age. Before the accident, she was one of the most outspoken anti-Dwarven activists. She was mortally wounded, saved by a kind and fast-acting Dwarven doctor. She ran away from her former home and has been making her living as a Mercenary for the past few years.

Motivation: Expand her business.

Ideals: Athletic, Philantrophist. Flaws: Racist. Bonds: Job, Enemies. Occupation: Mercenary

Voice: Speaks in third person

Attributes [hide]

Hatae Xistsrith, Female Elf Barbarian 1
Medium (5'5") Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)16 (+3) 14 (+2)17 (+3)
Skills Athletics +5, Medicine +4
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Druidic, Aquan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +4

Possessions: 20 pp. Deep green spinel (160 gp).


Social Check DCs


Tomph Dryden, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured, and sports empty pouches on her belt. She has wavy auburn hair. Her brown eyes lackadaisically let the world flow into them.

Personality: Overbrimming with self-confidence, Tomph isn't afraid of most anything. She has a strong dislike to people who do not believe in Half-Orc unity. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Born to a Map Maker, her father struggled to pay the bills. She was an apprentice working in her father's forge. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: To be a Map Maker again; and to share knowledge with the world

Ideals: Impeccable, Logical. Bonds: Adventurer, Poor, Job. Occupation: Laborer

Voice: Speaks with back of mouth

Attributes [hide]

Tomph Dryden, Female Half-Orc Wizard 2
Medium (5'6") Half-Orc, Chaotic Good (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)8 (-1) 13 (+1)14 (+2)
Skills Deception +4, Religion +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Vrondiss Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a green costume with the symbols of magic on his torso. His bronze crest is long and unkept. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born to a Servant, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Body Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's looking for his big break; and he's in love

Ideals: Joker. Flaws: Ugly, Addict, Forgetful. Bonds: Poor. Occupation: Body Guard

Voice: Can't modulate volume

Attributes [hide]

Vrondiss Nemmonis, Male Dragonborn Expert 3
Medium (6'2") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 12 (+1)13 (+1) 15 (+2)16 (+3)
Skills Athletics +6, Religion +3
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Immeral Selevarun, Male Elf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a blue feathered hat and blue clothes. His hair is long and black with streaks of chestnut, and is pulled back with small blue clips. His beard is chestnut, braided, and well cared for. His eyes, though not visible through his cowl, are amber.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Immeral was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now spends his time doing works of charity.

Motivation: An old rival family wants him found; and to reunite with his absent father

Ideals: Optimist, Philantrophist. Flaws: Ugly. Bonds: Poor, Adventurer, Family. Occupation: Mercenary

Voice: Pronounces O like U

Attributes [hide]

Immeral Selevarun, Male Elf Cleric 2
Medium (5'4") Elf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)16 (+3) 15 (+2)9 (-1)
Skills Arcana +5, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Aquan, Sylvan, Infernal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 300 gp. 1 Banded mail.


Social Check DCs

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