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Advanced [show]


Namfoodle Reese, Male Gnome [Permalink]

Personal [hide]

Description: He wears long strands of amethyst and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is physically well-built. He has a small bristly mustache and wavy white hair. His otherwise smooth face is marked with small tiny scars.

Personality: Namfoodle speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. The war was a terrible time for him, and Namfoodle does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was raised in a white middle class family as the only child. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: Money/treasure.

Ideals: Impeccable. Flaws: Depressed, Mundane. Bonds: Rich, Military. Occupation: Spy

Voice: Uses lots of figures of speech

Attributes [hide]

Namfoodle Reese, Male Gnome Barbarian 1
Small (3'7") Gnome, Neutral Good (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)11 (+0) 17 (+3)12 (+1)
Skills History +2, Investigation +2
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 2000 cp.


Social Check DCs


Roger Melancon, Male Human [Permalink]

Personal [hide]

Description: A 5'4" southern man, he wears dull grey sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sai, just in case. His auburn hair is still thick. His eyes are likewise gray. His teeth are white and perfect.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born to a criminal king-pin and mafia family He moved out west to avoid the crime he committed. He ran away from his former home and has been making his living as a Knight for the past few years.

Motivation: To be a Banker again; and a need for knowledge about a nearby landmark

Ideals: Impeccable. Bonds: Attractive, Criminal record, Job, Adventurer. Occupation: Knight

Voice: Thin and wheezing

Attributes [hide]

Roger Melancon, Male Human Monk 1
Medium (5'4") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 13 (+1)13 (+1) 15 (+2)11 (+0)
Skills Athletics +5, Investigation +3
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 100 gp.


Social Check DCs


Simon Holimion, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears light armors faded through time and improper care. His tied-back hair is chestnut. His green eyes have a joyful gleam in them most of the time.

Personality: Simon speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Energy wise he seems alert and responsive.

History: He was born the only child of a wealthy merchant. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Impeccable, Professionalism, Entrepeneur. Bonds: Adventurer. Occupation: Engraver

Voice: Jamaican accent

Attributes [hide]

Simon Holimion, Male Half-Elf Rogue 1
Medium (5'9") Half-Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)10 (+0) 12 (+1)15 (+2)
Skills Deception +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 20 pp.


Social Check DCs


Osco Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he prefers to wear flannel. His blonde hair is drawn into a tight pony tail with a clover scrunchie. This brown eyed westerner is not easily forgotten.

Personality: Osco wants to be seen as a stoic, levelheaded, noble Ranger, so he tries to act the part. He does a good job, for the most part... He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born blind and as such lacked many opportunities for work. His family was turned out during the war. He and his family wandered west to less war torn lands. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To prove his worth to the world; and he has passion for adventuring and risk

Ideals: Disciplined, Extrovert. Flaws: Disease, PTSD, Impulsive. Occupation: Stylist

Voice: Speaks in third person

Attributes [hide]

Osco Warmwater, Male Halfling Ranger 1
Small (2'10") Halfling, Chaotic Good (CR 1)
Armor Class 15
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 13 (+1)14 (+2) 9 (-1)9 (-1)
Skills Insight +1, Religion +4
Senses Passive Perception 9
Languages Common, Halfling, Terran, Elven
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 150 gp.


Social Check DCs


Anne Ramsay, Female Human [Permalink]

Personal [hide]

Description: She is generally shirtless and showing off her tattooed chest. She keeps her golden hair in a flapper bob. She has green eyes.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: She was born the only child of a wealthy merchant. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has been a successful dealer in antiques buying low and selling high.

Motivation: An old rival family wants her found; and to reunite with her absent mother

Ideals: Joker, Entrepeneur. Bonds: Family, Attractive. Occupation: Adventurer

Voice: Farmer accent

Attributes [hide]

Anne Ramsay, Female Human Wizard 1
Medium (6'1") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 14 (+2)16 (+3) 13 (+1)13 (+1)
Skills Nature +5, Performance +3
Senses Passive Perception 11
Languages Common, Gnoll, Goblin, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 140 gp.


Social Check DCs

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