Rose Goodearth, Female Halfling [Permalink]
Personal [hide]
Description: She is wearing the road beaten gear of a warrior. She is portly but not overly obese. Her hair is red and very short. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She believes the world needs to unite to get rid of giants once and for all.
History: Born in the north to a Masseuse, Rose learned a great deal about her father's area of expertise. There was a wharf not far from home where she often wandered off to fish. She now owns her own business.
Motivation: A deep hatred of giants.
Ideals: Fighting. Flaws: Insane, Sensitive. Bonds: Enemies, Job, Nature. Occupation: Masseuse
Voice: Old thin voice
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 600 sp.
Ranala Shadowcloak, Female Gnome [Permalink]
Personal [hide]
Description: This fat southern woman has a bulbous nose and wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her skin is also unnaturally pale. Her auburn hair is kept up in a ponytail inside a Stetson hat. Her ears are large.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Ranala hails from a village terrorized by goblins. Her family was turned out during the war. She and her family wandered south to less war torn lands. Days after completing her studies, news broke out that her hometown was attacked by goblins. Ranala was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the goblins.
Motivation: Revenge; and several ex partners dislike her way of doing things and want revenge
Ideals: Gifted. Flaws: Ugly, PTSD. Bonds: Poor, Enemies. Occupation: Bricklayer
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 24 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 17 (+3) | 16 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Auran, Elven, Goblin
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp.
Joan Elton, Female Human [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears a brown shirt with thin green vertical stripes and white pants. Her tied-back hair is chestnut. This gray eyed southerner is not easily forgotten.
Personality: She can speak with the recently deceased. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.
History: Joan was raised in a hard working conservative environment. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Joan took refuge in the large cave and found the beat up kukri and armor she uses now. She bought a kukri and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Expand her business; and to reunite with her absent mother
Ideals: Athletic, Gifted. Bonds: Family, Job, Nature. Occupation: Barber
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 5000 cp. 1 Masterwork Uncommon Weapon.
Baern Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: This man stands a little under 4'0" and is a bit bulky. He is very muscular particularly in the legs. He wears a brown collared shirt and violet pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His moppish brown hair is in a traditional bowl cut. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: A skeptical and narcissistic man, Baern's first love is himself. His second love is also himself. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He's also a talented Shipwright, but doesn't like to broadcast it.
Motivation: To be a Shipwright again; and he is greedy
Ideals: Impeccable. Flaws: Addict. Bonds: Slave, Rich, Job. Occupation: Spice Merchant
Voice: Pronounces O like U
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 23 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 19 (+4) | 17 (+3) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Orc, Druidic, Aquan
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 380 gp. Silver comb with moonstones (300 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp).
Pelt Of Stars, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is very fat, and very much looks the part of a Architect. Her white fur is lengthy. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is obsessed with finding treasure.
History: She was born into a rich family. Her childhood dream was to be a Sellsword, but she was a colossal failure. She has drifted from career to career and currently works as a Architect.
Motivation: Meet up once more with her childhood friend; and sabotage a competitor
Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Adventurer, Rich. Occupation: Architect
Voice: Boston accent
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 12 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 |
Possessions: 600 gp.
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