Margery Abram, Female Human [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears many layers of old clothing at all times. Her golden hair is lengthy. She has gray eyes.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: Raised by wardens she was only a novice when brigands swooped upon their monastery and killed most of the order. She went to a religious school and was inspired by the priests there in charitable deeds. Since then, she has sought to make the best of life.
Motivation: Her name or reputation has been wronged in the past by brigands, and she desires to right it; and many brigands want her driven away
Ideals: Optimist. Flaws: Ugly, Hedonist. Bonds: Poor, Religious, Enemies. Occupation: Bookbinder
Voice: Creaky witch voice
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 15 (+2) | 11 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Emerald In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: Standing 4'8", this woman is typically in her Fortune-teller uniform. Her Stetson hat is riddled with cuts and holes. Her eyes are likewise blue.
Personality: Calm and collected, she is a well trained Fortune-teller. She also hits on women, regardless of circumstances.
History: Emerald was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Over the years she perfected her riding and shooting skills. She tends to her Fortune-teller job now, and dutifully fulfills any obligations she has.
Motivation: She wants to get laid; and to be a navigator again
Flaws: Ugly. Bonds: Job, Has a crush, Poor, Nature. Occupation: Fortune-teller
Voice: Loud with bravado
Attributes [hide]
Medium (4'8") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 9 (-1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 70 gp.
Artin Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she dresses well, wearing brown shirts, loose pants, and blazers most of the time. She has shaved her head bald. Her brown unseeing eyes seem to look past you.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: From birth she was tutored by a cruel and relentless mentor. When Artin reached her early adolescence her Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Since then, she has sought to make the best of life.
Motivation: She wants nothing more than to rejoin the army; and she loathes her own lifestyle
Flaws: Disease, Depressed. Bonds: Attractive, Mentor, Military. Occupation: Ploughman
Voice: Dark and ominous
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 17 (+3) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Elven, Goblin, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 330 gp. 1 Masterwork Common Ranged Weapon.
Flask Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he is generally well dressed albeit a few years behind the times. His red fur is heavily combed to the right. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Flask was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He got away from his former life and has fallen to alcoholism.
Motivation: He's repulsed by the PC; and a rival would like him out of the picture
Ideals: Joker. Flaws: Addict, Antagonistic. Bonds: Attractive. Occupation: Barber
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Infernal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 500 sp. Tourmaline (100 gp).
Cairn Ignominy, Male Tiefling [Permalink]
Personal [hide]
Description: He prefers to wear black clothing when he does not wear armor. He carries with him a set of ceremonial daggers, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His red hair is braided into rings. His eyes are white.
Personality: Aggressive, abrasive, and angry, Cairn embodies much of what other species detest in the Tieflings. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Through the years after Cairn was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Cairn's mother didn't care for him much, and the feeling was mutual. He was always very intelligent and has formed a secret society of philosophers.
Motivation: He's repulsed by the PC; and he is unsatisfied with his job
Ideals: Fighting, Gifted. Flaws: Antagonistic, Secretive. Bonds: Job. Occupation: Body Guard
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'3") Tiefling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 16 (+3) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Elven, Aquan, Druidic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1 Masterwork Common Melee.
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