Zephan Love, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of strength around his neck, and a crossbow on his belt. He has a moderate pudge and is not very fit. He keeps his long purple hair kept up in a rat tail. His gold eyes dart around the room hyper actively observing anyone and anything.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born to a poor family in the city he treasured whatever gifts he got. He was taken from his home at a very young age. He has since lost track of the people in his past.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Passionate. Bonds: Family, Poor, Slave. Occupation: Layabout
Voice: pre-pubescent
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 39 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 18 (+4) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Celestial, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: Just what you see.
Lerissa Mayhem, Female Tiefling [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She is wearing the road beaten gear of a warrior. She keeps her long purple hair kept up in a rat tail. She wears round tiny glasses practically rammed into her face.
Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.
History: Lerissa was raised in a hard working conservative environment. She moved out west to avoid the crime she committed. She used her abilities to trick people and travel the world for free.
Motivation: Regain custody of her son; and to unite with her sister
Ideals: Fighting. Bonds: Attractive, Enemies, Family, Job, Criminal record. Occupation: Map Maker
Voice: Switch between two voices
Attributes [hide]
Medium (6'5") Tiefling, Neutral Evil (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 11 (+0) | 15 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Infernal, Ignan
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 70 gp.
Fallond Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and tends to wear a large grey jacket. His skin is also unnaturally pale. His hair is silver and very short. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Cocky and sure of himself, he believes he is the best Layabout born in the past three hundred years. He is a logical person and will generally grow upset if things defy logic and science.
History: Born to a pair of adventurers, Fallond grew up listening to his father's many stories. Fallond was born on a far northern desert where he grew up under the tutelage of his father, an expert Layabout. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He desires power and/or immortality; and to share knowledge with the world
Ideals: Logical. Flaws: Ugly, Addict. Bonds: Job, Adventurer, Immigrant. Occupation: Layabout
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 sp.
Modean Verity, Male Tiefling [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. His attire stands in sharp contrast to his flail, which is beautifully polished and possesses an ornate carving of a clover on it. His black hair is still thick. His eyes are silver and catlike.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He invites people to come help in his community garden.
History: Born in the north his family was never financially stable. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Modean took refuge in the ruined castle and found the beat up flail and armor he uses now. He now spends his time doing works of charity.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and someone believes him a fraud
Ideals: Philantrophist. Bonds: Attractive, Enemies, Poor, Nature. Occupation: Soapmaker
Voice: Breathy voice
Attributes [hide]
Medium (5'5") Tiefling, Lawful Evil (CR 3)
Armor Class 9
Hit Points 38 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 13 (+1) | 15 (+2) | 12 (+1) | 20 (+5) |
Senses Passive Perception 11
Languages Common, Auran, Infernal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +7
Possessions: 200 gp.
Nagrette Spalding, Female Half-Orc [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She is wearing a long, black, dusty cloak. Her blonde hair has been sun bleached extensively. Her hazel eyes dart from person to person to random spaces in the air.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Born to a Masseuse, her mother struggled to pay the bills. When money was particularly tight she was walking through alleys when she overheard a Guard hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She got away from her former life and has fallen to alcoholism.
Motivation: Expand her business; and further expansion of business
Ideals: Persistence, Philantrophist. Flaws: Addict. Bonds: Poor, Job. Occupation: Guard
Voice: Gruff and masculine
Attributes [hide]
Medium (5'11") Half-Orc, Neutral Evil (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Druidic
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 280 gp. Hematite (11 gp). Red garnet (70 gp). Brown-green garnet (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!