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NPC Generator

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Advanced [show]


Pallabar Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He wears blue leather gloves, a blue jacket, and tight pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a colorful flower in his red hair. His gray unseeing eyes seem to look past you.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is obsessed with his god.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Body Guard. He has achieved small success as a Body Guard.

Motivation: To be a Hunter again; and wants to open a new tavern

Flaws: Disease. Bonds: Attractive, Job, Religious. Occupation: Body Guard

Voice: Ums and uhs a lot

Attributes [hide]

Pallabar Wildwander, Male Gnome Druid 3
Small (3'7") Gnome, True Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 14 (+2)17 (+3) 11 (+0)11 (+0)
Skills Arcana +5, History +5
Senses Passive Perception 10
Languages Common, Gnome, Orc, Elven, Infernal
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 200 gp. A pair of silk slippers encrusted with tiny pearls. (90 gp). Large well-done wool tapestry (100 gp). A miniature golden chest with tiny emeralds lining the top (90 gp).


Social Check DCs


Erdan Galanodel, Male Half-Elf [Permalink]

Personal [hide]

Description: This man stands a little under 5'7" and is a bit bulky. He is very muscular particularly in the legs. He wears a faded coat and loose pants complete with Stetson hat. He wears his hair in dreadlocks. His hazel eyes lackadaisically let the world flow into them.

Personality: He has a massive crush on the younger sibling of the Fortune-teller who has hired him part-time. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born in the north, but his parents moved at a very young age to the south. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Erdan took refuge in the ruined castle and found the beat up greataxe and armor he uses now. He now owns his own business.

Motivation: To pay off his debts; and balancing his hectic life and new fortune-teller responsibilities is difficult

Bonds: Has a crush, Job, Immigrant, Nature, Debt. Occupation: Fortune-teller

Voice: Soft and mumbly

Attributes [hide]

Erdan Galanodel, Male Half-Elf Adept 4
Medium (5'7") Half-Elf, Chaotic Good (CR 4)
Armor Class 12
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)17 (+3) 13 (+1)13 (+1)
Skills History +5, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Celestial, Druidic, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 200 gp.


Social Check DCs


Norman Serge, Male Half-Elf [Permalink]

Personal [hide]

Description: He is wearing a long, violet cloak. His golden hair is heavily combed to the right. His blue eyes lackadaisically let the world flow into them.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is able to make almost anything out of random pieces of junk.

History: Norman lived on a farm with his father, near the main road leading to a nearby town. In his 18th year, his parents were killed by a giants raid, leaving Norman alone in the world. After a stint in an orphanage, he was adopted. He has dedicated himself to building a better village for his children.

Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion

Ideals: Gifted. Bonds: Enemies, Family, Adventurer. Occupation: Glassblower

Voice: Deep voice with rolling R's

Attributes [hide]

Norman Serge, Male Half-Elf Sorcerer 4
Medium (4'10") Half-Elf, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 24 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 15 (+2)14 (+2) 11 (+0)13 (+1)
Skills Nature +4, Stealth +2
Senses Passive Perception 10
Languages Common, Elven, Ignan, Druidic
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 16000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Perra Argenthrixus, Female Dragonborn [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her crest is green and curly. Her eyes are a pleasant gold.

Personality: Overbrimming with self-confidence, Perra isn't afraid of most anything. She has a strong dislike to people who do not believe in Dragonborn unity. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She served in the navy to pay for her family's outstanding loans. Her father was a soldier and died while she was still young. Perra was left her father's suit of armor and trained in its use and care. She has built up a small fortune and can afford her own way.

Motivation: She is greedy; and nothing but the best is good enough for her

Ideals: Impeccable. Flaws: Insomniac. Bonds: Attractive, Rich, Military. Occupation: Shepherd

Voice: Italian accent

Attributes [hide]

Perra Argenthrixus, Female Dragonborn Adept 3
Medium (6'8") Dragonborn, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 11 (+0)9 (-1) 10 (+0)16 (+3)
Skills Intimidation +5, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Large well-done wool tapestry (600 gp). 1 Half-Plate. 1 Masterwork Heavy steel shield. 1 Darkwood Buckler.


Social Check DCs


Rieta Ennui, Female Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky woman prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her hair is blue and curly. She wears large thick round spectacles.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is a very good compulsive liar and kleptomaniac.

History: Her mother raised her in a mountain cabin. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She used her abilities to trick people and travel the world for free.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she has comitted a past crime that haunts her to this day

Ideals: Joker. Bonds: Rich, Criminal record, Nature, Religious. Occupation: Locksmith

Voice: Mumbles to self between sentences

Attributes [hide]

Rieta Ennui, Female Tiefling Rogue 3
Medium (6'4") Tiefling, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 18 (+4)13 (+1) 14 (+2)19 (+4)
Skills Intimidation +6, Religion +3
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 1300 sp.


Social Check DCs

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