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Advanced [show]


Raymond Ramsey, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears suspenders and brown workpants. His shirt is blue, and he wears a heavy brown leather apron most of the time. He has a very tight haircut. He wears large thick round spectacles.

Personality: He can speak with the recently deceased. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: The child of eastern immigrants he idolized his father. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He left for the east, certain he would find work there.

Motivation: He has money and likes to spend it; and he uses money and sex appeal to get what he needs

Ideals: Gifted, Justice. Bonds: Attractive, Immigrant, Rich. Occupation: Farmer

Voice: Indian accent

Attributes [hide]

Raymond Ramsey, Male Human Fighter 1
Medium (6'4") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)18 (+4) 10 (+0)18 (+4)
Skills Acrobatics +3, Nature +6
Senses Passive Perception 10
Languages Common, Gnoll, Undercommon, Auran, Ignan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +6

Possessions: 30 gp.


Social Check DCs


Kildrak Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who wears a brown costume with the symbols of the sun god on his torso. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His violet eyes dart from person to person.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He is the product a well kept family trust fund and as such has never really known need. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: He has passion for adventuring and risk.

Ideals: Disciplined. Bonds: Adventurer, Rich, Enemies. Occupation: Guard

Voice: Old Prospector

Attributes [hide]

Kildrak Glanhig, Male Dwarf Fighter 2
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 17 (+3)17 (+3) 13 (+1)13 (+1)
Skills Acrobatics +2, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Sylvan, Gnome
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: Just what you see.


Social Check DCs


Marbas Principle, Male Tiefling [Permalink]

Personal [hide]

Description: He dresses like a well dressed Miner does. He wears a deerstalker hat to hide his balding. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is an amazing painter.

History: Marbas hails from a village terrorized by brigands. He was an apprentice working in his father's forge. He has drifted from career to career and currently works as a Miner.

Motivation: He wants revenge against brigands; and balancing his hectic life and new miner responsibilities is difficult

Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Attractive, Enemies. Occupation: Miner

Voice: High pitched and raspy

Attributes [hide]

Marbas Principle, Male Tiefling Commoner 2
Medium (6'1") Tiefling, Chaotic Good (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)17 (+3) 12 (+1)18 (+4)
Skills Medicine +3, Persuasion +6
Senses Passive Perception 11
Languages Common, Orc, Gnome, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 40 pp.


Social Check DCs


Harriet TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She is renowned for her bright white dresses and hats. Her blonde hair is kept up in a ponytail inside a deerstalker hat. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Born in the east to a Servant, Harriet learned a great deal about her mother's area of expertise. Her mother was a soldier and died while she was still young. Harriet was left her mother's suit of armor and trained in its use and care. She has worked as a Servant like her mother before her.

Motivation: Further expansion of business.

Flaws: Shy. Bonds: Religious, Job, Military. Occupation: Servant

Voice: Boston accent

Attributes [hide]

Harriet TellPenny, Female Halfling Fighter 1
Small (2'11") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)10 (+0) 14 (+2)14 (+2)
Skills Intimidation +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 10 pp.


Social Check DCs


Zog Clapham, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and carries spears. His chestnut hair is drawn into a tight pony tail with a skull scrunchie. His face is covered beneath a completely black helmet.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He always tries to repair and not replace. It was this mentality that drove him into the Carpenter business.

History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zog fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure.

Ideals: Fighting, Persistence. Flaws: Greedy. Bonds: Rich. Occupation: Carpenter

Voice: Speaks with a cold

Attributes [hide]

Zog Clapham, Male Half-Orc Wizard 1
Medium (5'9") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)11 (+0) 13 (+1)12 (+1)
Skills Deception +3, History +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 80 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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