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NPC Generator

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Advanced [show]


Warryn Fapplestamp, Male Gnome [Permalink]

Personal [hide]

Description: 3'4" and muscular, this western man does not wear sleeves and tends to eschew shirts when he can avoid it. He has brown hair. He wears an eyepatch.

Personality: He speaks before he thinks and is too direct. He receives visions of the future at random moments

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents enrolled him in a Wizard school at a young age so that he could practice his psionic talents. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To prove his worth to the world; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: Ugly, Impulsive, Antagonistic. Occupation: Layabout

Voice: Dark and ominous

Attributes [hide]

Warryn Fapplestamp, Male Gnome Wizard 2
Small (3'4") Gnome, Chaotic Good (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)13 (+1) 14 (+2)11 (+0)
Skills Medicine +4, Stealth +2
Senses Passive Perception 12
Languages Common, Gnome, Halfling
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: Just what you see.


Social Check DCs


Himo Dalanthan, Male Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a tight fitting tan shirt and pants. He has dyed his greying white hair a little too much giving a sharp white color. His eyes are hazel.

Personality: Aggressive, abrasive, and angry, Himo embodies much of what other species detest in the Elves. He is harsh and unforgiving.

History: The child of a Blacksmith, who enjoyed hunting, Himo was taken on many hunting expeditions. Himo liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now owns his own business.

Motivation: He feels kind of lost in life; and sabotage a competitor

Ideals: Athletic. Flaws: Antagonistic, Depressed. Bonds: Nature, Job. Occupation: Shoemaker

Voice: growls and snarls, animalistic

Attributes [hide]

Himo Dalanthan, Male Elf Monk 2
Medium (4'9") Elf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 9 (-1)11 (+0) 16 (+3)13 (+1)
Skills Perception +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 240 gp. 1 Masterwork Common Melee.


Social Check DCs


Pelt Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down, and he perpetually has his glaive ready. His gray fur is drawn into a tight pony tail with a clover scrunchie. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his copper eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is afraid of women and trembles around them

History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To clean up the streets; and to protect his home

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Guardian, Nature. Occupation: Herbalist

Voice: Pirate accent

Attributes [hide]

Pelt Of Winter, Male Tabaxi Aristocrat 1
Medium (6'0") Tabaxi, Neutral Good (CR 1)
Armor Class 15
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 16 (+3)10 (+0) 10 (+0)11 (+0)
Skills Intimidation +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +7 / 1d4+5, Grapple +5

Possessions: 700 sp. Silver chalice with lapis lazuli gems (30 gp).


Social Check DCs


Sybil Barney, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and wears a grey costume with the symbols of death on her torso. Her hair is greying and her face has many wrinkles. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: Sybil hails from a village terrorized by orcs. Her parents enrolled her in a Aristocrat school at a young age so that she could practice her psionic talents. She has set out to sabotage the competition.

Motivation: Several ex partners dislike her way of doing things and want revenge.

Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Job, Enemies. Occupation: Barkeep

Voice: Creaky witch voice

Attributes [hide]

Sybil Barney, Female Human Aristocrat 1
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 12 (+1)12 (+1) 14 (+2)14 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 70 gp. 1 Masterwork Common Melee.


Social Check DCs


William Abram, Male Human [Permalink]

Personal [hide]

Description: This western man is wearing colorful clothing, dressed as a Gardener. His clothes are grease stained in places. His hair is cut close to his head. His fair skin shows little sign of his aristocratic breeding.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Gifted from a young age, William studied abroad. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was granted martial powers by his dying sister.

Motivation: To protect his home; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Immigrant, Attractive, Guardian. Occupation: Gardener

Voice: High pitched and raspy

Attributes [hide]

William Abram, Male Human Expert 1
Medium (5'2") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)11 (+0) 11 (+0)15 (+2)
Skills Intimidation +4, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 100 sp.


Social Check DCs

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