Rose Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: She typically wears red cloth garments or leather armor. Her white hair is lengthy and is close to two feet long. She wears an eyepatch.
Personality: She is witty, but her monotone delivery comes off as unnerving She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was born to loving parents in a slum to the north. She dropped out of school before completing her studies. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: Wants to work out more often.
Ideals: Joker, Logical. Flaws: Ugly, Secretive. Bonds: Poor. Occupation: Apothecary
Voice: Scottish accent
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 5 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 8 (-1) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 150 gp.
Melech Cryptic, Male Tiefling [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and he perpetually has his sickle ready. His hair is white and curly. His white eyes dart from person to person.
Personality: Always inclined to offer people food he seems plenty friendly. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: The child of a Marshal, who enjoyed hunting, Melech was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Melech took refuge in the large cave and found the beat up sickle and armor he uses now. He is untrained/undisciplined, which makes him dangerous.
Motivation: He seems to be bored by most things; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Philantrophist, Opinionated. Flaws: Insane, Mundane. Bonds: Nature. Occupation: Cook
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'3") Tiefling, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 15 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Abyssal, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. 1 Masterwork Musical instrument. 1 Bullseye lantern.
Hubert Alfonso, Male Half-Elf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears tight fighting clothing, which leaves very little to the imagination. He keeps his auburn hair in a flapper bob. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: His tongue was cut out and he uses sign language. Hubert is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Hubert was raised in a hard working conservative environment. He helped his father out around the business and became quite the natural. He's also a talented Blacksmith, but doesn't like to broadcast it.
Motivation: To unite with his brother; and regain custody of his daughter
Ideals: Fighting, Athletic. Flaws: Disease. Bonds: Family, Job. Occupation: Mercenary
Voice: Sore throat, cough
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 8 (-1) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 600 sp.
Keyleth Floshem, Female Elf [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 5'0" and wears tan robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a hand crossbow, but if one is not available she will default to her longsword. She keeps her black hair in a pixie cut. Her green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A freak accident while working with her Sculptor mother left her crippled. She now owns her own business.
Motivation: Expand her business; and to be a sculptor again
Flaws: Mundane, Disease, Insomniac. Bonds: Job. Occupation: Beggar
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'0") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 9 (-1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: Violet garnet (200 gp). Pink pearl (120 gp). Hematite (6 gp).
Giselle Larson, Female Half-Elf [Permalink]
Personal [hide]
Description: She has a missing right leg. She sports yellow clothing, slightly heavier than average wear. Her black hair is cut short. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She uses divination through singing.
History: The child of southern immigrants she idolized her mother. Through the years after Giselle was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Giselle's mother didn't care for her much, and the feeling was mutual. She's since become an addict/alcoholic.
Motivation: She's repulsed by the PC.
Ideals: Gifted. Flaws: Addict, Antagonistic. Bonds: Immigrant. Occupation: Doctor
Voice: Sensual and smooth
Attributes [hide]
Medium (4'8") Half-Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 500 sp. Moss agate (14 gp). 1 Average lock.
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