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Advanced [show]


Juliana Vance, Female Human [Permalink]

Personal [hide]

Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Sporting a blonde mohawk this woman's hair draws a lot of attention. She wears crescent spectacles with a black brim.

Personality: She speaks before she thinks and is too direct. She has a habit of throwing herself into exceedingly dangerous situations.

History: She was born to loving parents in a slum to the south. She worked as a nervous Mayor and found it very stressful. She inherited the family business which she has now maintained for 15 years.

Motivation: Tiefling compassion; and to be a soapmaker again

Flaws: Impulsive, Racist. Bonds: Attractive, Poor, Job. Occupation: Mayor

Voice: Mousy voice

Attributes [hide]

Juliana Vance, Female Human Barbarian 1
Medium (4'11") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)11 (+0) 17 (+3)15 (+2)
Skills Athletics +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3

Possessions: 10 pp.


Social Check DCs


Blossom Elderberry, Female Halfling [Permalink]

Personal [hide]

Description: She wears baggy red pantaloons and a pastel scarf. Her long brown hair is drawn into a two foot long braid. This gray eyed easterner is not easily forgotten.

Personality: Blossom hangs on like a leech to those who appreciate her. It was this clingy personality that held back her painting career. The war was a terrible time for her, and Blossom does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She comes from a rich eastern family. Blossom abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has dedicated herself to building a better kind of golem.

Motivation: Obtaining odd cultural Dwarven artifacts is her passion; and she is greedy

Ideals: Artistic. Flaws: Depressed. Bonds: Military, Rich, Adventurer. Occupation: Fletcher

Voice: Low range voice

Attributes [hide]

Blossom Elderberry, Female Halfling Paladin 1
Small (2'9") Halfling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)10 (+0) 12 (+1)11 (+0)
Skills History +2, Intimidation +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 800 sp. Hematite (8 gp).


Social Check DCs


Cora Deephollow, Female Halfling [Permalink]

Personal [hide]

Description: She wears loose pants and a collared shirt complete with sweater beneath her coat, and she perpetually has her scythe ready. She is bald on top and has large silver tufts of hair around her ears. Her eyes are blue and she is always smoking a pipe.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She believes the world needs to unite to get rid of gnolls once and for all.

History: She was born in the south, but her parents moved at a very young age to the east. At a young age her mother died while driving off some gnolls. Her father being the stubborn sort decided to stay and helped train her in scythe use. She left for the south, certain she would find work there.

Motivation: Her name or reputation has been wronged in the past by gnolls, and she desires to right it; and a deep hatred of gnolls

Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Enemies, Immigrant. Occupation: Bricklayer

Voice: Sensual and smooth

Attributes [hide]

Cora Deephollow, Female Halfling Ranger 1
Small (3'0") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 13 (+1)11 (+0) 12 (+1)15 (+2)
Skills Perception +3, Religion +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 20 gp. 1 Masterwork Common Melee.


Social Check DCs


Sweet Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His long cinnamon fur is drawn into a two foot long braid. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is able to make almost anything out of random pieces of junk.

History: He was born to a criminal king-pin and mafia family He moved out west to avoid the crime he committed. He used his abilities to trick people and travel the world for free.

Motivation: He's repulsed by the PC; and a rival would like him out of the picture

Ideals: Athletic, Gifted. Flaws: Insane, Antagonistic. Bonds: Criminal record. Occupation: Painter

Voice: Speaks fast with a slight lisp

Attributes [hide]

Sweet Wind, Male Tabaxi Commoner 1
Medium (5'8") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)18 (+4) 18 (+4)12 (+1)
Skills Acrobatics +4, Insight +6
Senses Passive Perception 14
Languages Common, Dwarven, Abyssal, Undercommon, Giant
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +6

Possessions: 100 sp. Jet (60 gp).


Social Check DCs


Gilthur Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears bulky grey painted plate armor. His skin is also unnaturally pale. He has wavy auburn hair. His eyes are hazel and he is always smoking a pipe.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was raised by priests from a young age. His parents enrolled him in a Cleric school at a young age so that he could practice his martial talents. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His religion dominates his actions.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Religious, Mentor. Occupation: Doctor

Voice: Jamaican accent

Attributes [hide]

Gilthur Helcral, Male Dwarf Cleric 1
Medium (4'5") Dwarf, True Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)16 (+3) 12 (+1)10 (+0)
Skills History +5, Performance +2
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Aquan, Infernal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 80 gp.


Social Check DCs

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