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NPC Generator

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Advanced [show]


Quilla Turen, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears blue painted combat armor at almost all times. She has shaved her head bald. Her face is scarred and worn.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Born to a pair of adventurers, Quilla grew up listening to her father's many stories. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She desires power and/or immortality; and to reunite with her old friends

Ideals: Disciplined. Flaws: Ugly. Bonds: Adventurer, Religious. Occupation: Interpreter

Voice: Soft and melodious

Attributes [hide]

Quilla Turen, Female Gnome Commoner 4
Small (3'4") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 24 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)15 (+2) 15 (+2)17 (+3)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Draconic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 400 gp. Sard (30 gp).


Social Check DCs


Egelina Haley, Female Human [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a brown cloak and cross-gartered pastel stockings. She has wavy chestnut hair. She wears crescent spectacles with a black brim.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: Egelina was born the youngest of three triplets. When Egelina reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She became a Bowyer soon after.

Motivation: Further expansion of business; and obtaining odd cultural dragonborn artifacts is her passion

Flaws: Ugly. Bonds: Family, Military, Job, Adventurer. Occupation: Bowyer

Voice: Soft and melodious

Attributes [hide]

Egelina Haley, Female Human Fighter 1
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)15 (+2) 12 (+1)13 (+1)
Skills Perception +3, Performance +3
Senses Passive Perception 13
Languages Common, Druidic, Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 130 gp. Rose (40 gp).


Social Check DCs


Armara Glory, Female Tiefling [Permalink]

Personal [hide]

Description: A pudgy woman standing about 4'10" has a big stupid grin on her face most of the time. She wears just a green suit. Her brown hair is matted, messy, and big. Her eyes are white and she is always smoking a pipe.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Armara is combative with any and all who dare try her patience in the slightest.

History: She comes from a rich eastern family. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Armara took refuge in the old dungeon and found the beat up greatsword and armor she uses now. She now mingles about in high society.

Motivation: She's repulsed by the PC; and she is greedy

Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Rich, Nature. Occupation: Baker

Voice: Hollow voice

Attributes [hide]

Armara Glory, Female Tiefling Wizard 1
Medium (4'10") Tiefling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)15 (+2) 13 (+1)18 (+4)
Skills Intimidation +6, Perception +3
Senses Passive Perception 13
Languages Common, Celestial, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 400 sp.


Social Check DCs


Olivia Littlefoot, Female Halfling [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she wears an entirely white suit with green socks and a vest with buckled shoes. Her red hair is styled in orderly dreadlocks. Her fierce amber eyes like to dwell on things.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She has all her life been fascinated with singing.

History: Olivia hails from a village terrorized by goblins. There was a wharf not far from home where she often wandered off to fish. She has since lost track of the people in her past.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and find a way to reverse the transformation of her sister

Ideals: Artistic, Fighting. Bonds: Nature, Enemies, Family. Occupation: Farmer

Voice: Pronounces O like U

Attributes [hide]

Olivia Littlefoot, Female Halfling Cleric 1
Small (2'11") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 11 (+0)14 (+2) 10 (+0)15 (+2)
Skills Religion +4, Stealth +5
Senses Passive Perception 10
Languages Common, Halfling, Druidic, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 400 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Rosamund Watson, Female Human [Permalink]

Personal [hide]

Description: She wears a brown vest with golden trim over her white shirt. Her black leather gloves and pants are well-kept, and her brown boots flare out at the collars. She has relatively light skin and is very physically imposing due to her abundance of muscles. She has no hair. Her brown eyes peer out from beneath her broad brown hat.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She has all her life been fascinated with painting.

History: Sold as a small child to a brothel owner, Rosamund was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. A freak accident while working with her Seamstress father left her crippled. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.

Motivation: A need for knowledge about a nearby landmark; and she's looking for her big break

Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Adventurer, Mentor. Occupation: Baker

Voice: Breathy voice

Attributes [hide]

Rosamund Watson, Female Human Aristocrat 1
Medium (5'7") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 10 (+0)9 (-1) 15 (+2)14 (+2)
Skills Arcana +1, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 100 gp.


Social Check DCs

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