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Advanced [show]


Zepar Larceny, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a robe, a symbol of the sun god around his neck, and a glaive on his belt. His silver hair is greasy and uncared for. His eyes are likewise gold.

Personality: While he acts the brute, he is far gentler than he would appear. Zepar is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Fighting. Flaws: Ugly, Disease, Insomniac. Bonds: Family. Occupation: Cartwright

Voice: Uses sign language

Attributes [hide]

Zepar Larceny, Male Tiefling Commoner 3
Medium (5'3") Tiefling, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)16 (+3) 13 (+1)14 (+2)
Skills Arcana +5, Intimidation +4
Senses Passive Perception 11
Languages Common, Gnome, Terran, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Gunter Morley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has no hair. This blue eyed southerner is not easily forgotten.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was raised by priests from a young age. He was taken as a slave by a traveling circus and forced to perform He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Revenge; and he is currently in port desperately looking for someone to get him out

Flaws: Ugly, Antagonistic. Bonds: Religious, Mentor, Slave, Enemies. Occupation: Blacksmith

Voice: Boston accent

Attributes [hide]

Gunter Morley, Male Human Warrior 1
Medium (5'6") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)11 (+0) 8 (-1)13 (+1)
Skills Perception +1, Sleight of Hand +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 200 sp. 1 Darkwood Shield.


Social Check DCs


Flame Of Ale, Female Tabaxi [Permalink]

Personal [hide]

Description: 4'9" and muscular, this eastern woman is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her long cinnamon fur is drawn into a two foot long braid. Her skin is flawless and her amber eyes scan people very quickly.

Personality: She is calm most of the time but flees social interaction. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Through the years after Flame was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Flame's father didn't care for her much, and the feeling was mutual. After a long history of fighting, Flame and her spouse have recently divorced.

Motivation: Wants to work out more often; and wishes to resurrect an old love

Ideals: Athletic. Flaws: Shy, Antagonistic. Bonds: Attractive, In love. Occupation: Fisher

Voice: Soft and mumbly

Attributes [hide]

Flame Of Ale, Female Tabaxi Paladin 3
Medium (4'9") Tabaxi, True Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)14 (+2) 15 (+2)17 (+3)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Aquan, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Yurgunn Trollbleeder, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears dull brown sweaters, loose yellow pants, and alligator leather shoes. Beneath her sweater she keeps a concealed halberd, just in case. Her white hair is cut jaggedly and amateurishly. This hazel eyed westerner is not easily forgotten.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Born to a pair of adventurers, Yurgunn grew up listening to her mother's many stories. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Wants to work out more often; and she loathes her own lifestyle

Ideals: Athletic. Flaws: Depressed, Antagonistic. Bonds: Adventurer, Criminal record. Occupation: Scribe

Voice: French accent

Attributes [hide]

Yurgunn Trollbleeder, Female Dwarf Druid 1
Medium (4'3") Dwarf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 17 (+3)17 (+3) 9 (-1)11 (+0)
Skills Athletics +1, Stealth +4
Senses Passive Perception 9
Languages Common, Dwarven, Druidic, Giant, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3000 cp.


Social Check DCs


Traubon Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: He likes to wear brown tank tops with pastel pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. With bright blonde hair and a scraggly beard. His eyes are a pleasant green.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Crown-heir arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. Being a Crown-heir kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has decided he is irredeemable.

Ideals: Philantrophist. Bonds: Attractive, Criminal record, Rich. Occupation: Crown-heir

Voice: Strong lisp

Attributes [hide]

Traubon Graybeard, Male Dwarf Paladin 2
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 24 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 15 (+2)10 (+0) 14 (+2)13 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 pp. Sard (30 gp). Golden yellow topaz (600 gp).


Social Check DCs

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