Horza Clare, Male Half-Orc [Permalink]
Personal [hide]
Description: Runty and weak-looking, he likes to wear ponchos typically of a light white in addition to tight pants. He has moderate length red hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born in the west, but his parents moved at a very young age to the east. Horza was born on a far western forest where he grew up under the tutelage of his mother, an expert Blacksmith. He left for the west, certain he would find work there.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Poor, Job, Immigrant. Occupation: Blacksmith
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'5") Half-Orc, True Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 17 (+3) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 370 gp. Pink pearl (70 gp). Deep green spinel (70 gp). Black pearl (400 gp).
Vepar Allure, Female Tiefling [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears rags and sports a simple walking cane. Her hair is black and very short. Her eyes are likewise red. Her teeth are white and perfect.
Personality: She acts crazy and hedonistic. She is obsessed with her god.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Vepar took refuge in the old dungeon and found the beat up kukri and armor she uses now. She bought a kukri and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She has a rivalry with the Church that dominates her actions.
Flaws: Hedonist, Antagonistic. Bonds: Poor, Attractive, Religious, Nature. Occupation: Healer
Voice: Low range voice
Attributes [hide]
Medium (5'5") Tiefling, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
Possessions: 6000 cp.
Oriax Muse, Male Tiefling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears an entirely green suit with grey socks and a vest with buckled shoes. His long silver hair is drawn into a two foot long braid. His black eyes dart from person to person to random spaces in the air.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is obsessed with a lost civilization.
History: From birth he was tutored by a cruel and relentless mentor. He was taken from his home at a very young age. He has dedicated himself to building a better kind of golem.
Motivation: A need for knowledge about a nearby landmark; and he is currently in port desperately looking for someone to get him out
Ideals: Athletic. Flaws: Shy. Bonds: Adventurer, Mentor, Slave. Occupation: Doctor
Voice: Excited and jittery
Attributes [hide]
Medium (6'9") Tiefling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 14 (+2) | 19 (+4) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Orc, Sylvan
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
Possessions: 340 gp.
Burto Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy chestnut stubble. He wears skinny pants and wears a white and violet robe with the hood down. He has a hunchback. His chestnut hair is long and unkept. He tend to wears goggles to shield his eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born into a rich family. He was an apprentice working in his father's forge. He ran away from his former home and has been making his living as a Healer for the past few years.
Motivation: Further expansion of business; and he has money and likes to spend it
Ideals: Athletic, Optimist. Flaws: Ugly. Bonds: Rich, Job. Occupation: Healer
Voice: Nasally tone
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 4000 cp.
Aerdeth Quinten, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with top hat, and carries longbows. His long chestnut hair reaches down to his waist. He wears crescent spectacles with a black brim.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is able to fit into much smaller and tighter spaces than normal.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was granted necromantic powers by his dying brother.
Motivation: Many goblins want him driven away; and revenge
Ideals: Fighting, Gifted. Flaws: Antagonistic, Ugly. Bonds: Enemies. Occupation: Farmer
Voice: Scandinavian accent
Attributes [hide]
Medium (5'10") Half-Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 14 (+2) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Ignan, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: Just what you see.
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