Kipper Turen, Male Gnome [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a tan and yellow handkerchief worn on his right side, and carries halberds. His hair is white and curly. His blue unseeing eyes seem to look past you.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. As long as the job gets done he does not care how it got done.
History: Sold as a small child to a wizard, Kipper was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Herbalist and found it very stressful. He has worked as a Herbalist like his mother before him.
Motivation: He'd like to take his coworkers down a peg; and further expansion of business
Ideals: Fighting, Professionalism. Flaws: Disease, Antagonistic. Bonds: Mentor, Job. Occupation: Herbalist
Voice: Raspy
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 19 (+4) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 70 gp.
Morana Orcfoe, Female Dwarf [Permalink]
Personal [hide]
Description: Standing 4'2", this woman wears a fancy brown dress. Her golden hair is heavily combed to the right. Her otherwise smooth face is marked with small tiny scars.
Personality: She is witty, but her monotone delivery comes off as unnerving She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: The child of southern immigrants she idolized her father. She made a point of taking high paying jobs and getting most of it up front. She left for the south, certain she would find work there.
Motivation: Her religion dominates her actions; and to reunite with her old friends
Ideals: Joker, Optimist. Bonds: Attractive, Immigrant, Adventurer, Religious. Occupation: Fisher
Voice: American accent
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 11 (+0) | 13 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 290 gp.
Stacee Thorngage, Female Halfling [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her moppish blonde hair is in a traditional bowl cut. Her green eyes dart from person to person to random spaces in the air.
Personality: Aggressive, abrasive, and angry, Stacee embodies much of what other species detest in the Halflings. She is a bit of a xeno-phobe, disliking non-Halflings.
History: Born to a pair of adventurers, Stacee grew up listening to her mother's many stories. Stacee was born on a far southern plains where she grew up under the tutelage of her mother, an expert Brewer. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She wants to meet her childhood hero.
Ideals: Entrepeneur. Flaws: Antagonistic, Racist. Bonds: Adventurer, Immigrant. Occupation: Brewer
Voice: Hollow voice
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Infernal, Auran, Goblin
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +4
Possessions: 30 gp.
Synthrin Turnuroth, Female Dragonborn [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears green leather gloves, a green jacket, and tight pants. Her rusty crest is lengthy and is close to two feet long. Her face is covered beneath a completely black helmet.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She receives visions of the future at random moments
History: Synthrin lived on a farm with her father, near the main road leading to a nearby town. From her teen years she was always beautiful and desirable, so people have always doted on her. She was granted necromantic powers by her dying sister.
Motivation: Find a way to reverse the transformation of her sister; and to unite with her sister
Ideals: Gifted. Flaws: Sensitive. Bonds: Family, Attractive. Occupation: Gardener
Voice: Rolls R's
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 9 (-1) | 11 (+0) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 60 gp.
Gilbert Dudley, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. Beneath his clothing is a huge mess of scar tissue. His tied-back hair is chestnut. He has hazel eyes and a grey hat with a brown feather.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Gilbert abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was granted psionic powers by his dying brother.
Motivation: He's looking for his big break.
Ideals: Justice, Gifted. Flaws: Ugly. Bonds: Slave, Adventurer. Occupation: Shepherd
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 11 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 40 gp.
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