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Advanced [show]


Isabella Law, Female Human [Permalink]

Personal [hide]

Description: She dresses in collared shirts and wears a proper scarf over her head. She is physically well-built. She keeps her chestnut hair in a pixie cut. Her otherwise smooth face is marked with small tiny scars.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: Born in the south her family was never financially stable. Her childhood dream was to be a Herbalist, but she was a colossal failure. She used her abilities to trick people and travel the world for free.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she has decided she is irredeemable

Ideals: Optimist, Fighting. Bonds: Criminal record, Poor, Job. Occupation: Actor

Voice: Creaky witch voice

Attributes [hide]

Isabella Law, Female Human Cleric 1
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)9 (-1) 12 (+1)13 (+1)
Skills Arcana +1, Athletics +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 30 gp.


Social Check DCs


Valanthe Azzo, Female Half-Elf [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She wears a yellow coat over a brown low-cut shirt, and a broad hat upon her head. Her silver hair is smooth and relatively long. She wears a mask on her face.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She pushes her goals aggressively. She is also a coward if confronted.

History: She was born blind and as such lacked many opportunities for work. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. During her travels, Valanthe and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Valanthe discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Valanthe fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: She is wracked by social anxiety.

Flaws: Ugly, Fearful, Disease. Bonds: Adventurer, Military. Occupation: Animal Trainer

Voice: Old Prospector

Attributes [hide]

Valanthe Azzo, Female Half-Elf Fighter 1
Medium (5'8") Half-Elf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 14 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 18 (+4)12 (+1) 17 (+3)12 (+1)
Skills Deception +3, History +3
Senses Passive Perception 13
Languages Common, Elven, Orc
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 30 gp. 1 Superior lock.


Social Check DCs


Bertram Dayton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His head has been shaved. His eyes are a pleasant violet.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Gifted from a young age, Bertram studied abroad. Bertram was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Bertram decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has dedicated himself to building a better world.

Motivation: He wants to meet his childhood hero; and seeks redemption

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Criminal record, Adventurer. Occupation: Locksmith

Voice: Mousy voice

Attributes [hide]

Bertram Dayton, Male Human Cleric 1
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)16 (+3) 13 (+1)13 (+1)
Skills Arcana +5, Performance +3
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Ignan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 600 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Nirgel Grief, Male Tiefling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he is generally shirtless and showing off his tattooed chest. His wide-brimmed hat is riddled with cuts and holes. His face is scarred and worn.

Personality: Calm and collected, he is a well trained Adventurer. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: From birth he was tutored by a cruel and relentless mentor. His childhood dream was to be a Shepherd, but he was a colossal failure. He ran away from his former home and has been making his living as a Adventurer for the past few years.

Motivation: He is unsatisfied with his job.

Ideals: Fighting. Flaws: Ugly. Bonds: Job, In love, Mentor. Occupation: Adventurer

Voice: Hollow voice

Attributes [hide]

Nirgel Grief, Male Tiefling Aristocrat 1
Medium (5'11") Tiefling, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)17 (+3) 11 (+0)11 (+0)
Skills History +5, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Halfling, Sylvan, Terran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: Bloodstone (80 gp).


Social Check DCs


Theirastra Galanodel, Female Elf [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She dresses in collared shirts and wears a proper scarf over her head. Her hair is silver and very short. Her amber eyes are slightly larger than normal.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is a big fan of imagination and believes people should spend more time reading and writing.

History: Her mother raised her in a mountain cabin. Over the years she perfected her riding and shooting skills. She was granted druidic powers by her dying brother.

Motivation: To share knowledge with the world.

Ideals: Athletic, Logical, Gifted. Flaws: Shy. Bonds: Nature. Occupation: Bookbinder

Voice: Speaks in third person

Attributes [hide]

Theirastra Galanodel, Female Elf Druid 3
Medium (5'4") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 7 (-2)16 (+3) 15 (+2)11 (+0)
Skills Intimidation +2, Nature +5
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Gnome, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: Just what you see.


Social Check DCs

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