Katherine Asheton, Female Human [Permalink]
Personal [hide]
Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a brown coat over a black low-cut shirt, and a broad hat upon her head. Her brown hair is cut short with large spiked bangs in the front. Her eyes are brown and she is always smoking a pipe.
Personality: This woman loves writing and to teach people writing more than just about anything. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She was born blind and as such lacked many opportunities for work. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Wants to open a new tavern.
Ideals: Artistic. Flaws: Ugly, Forgetful, Disease. Bonds: Nature. Occupation: Masseuse
Voice: Sensual and smooth
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 160 gp. Coral (120 gp). 1 Banded mail.
Ûshbaka Jacobs, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a worn and beaten armor. He is an epitome of beauty. He has moderate length silver hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Ûshbaka hails from a village terrorized by orcs. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He inherited the family business which he has now maintained for 8 years.
Motivation: Doesn't want to be a Healer and was forced into it by his family.
Flaws: Antagonistic. Bonds: Attractive, Job, Enemies, Family. Occupation: Healer
Voice: Slurs words
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Good (CR 2)
Armor Class 9
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 15 (+2) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 320 gp. 1 Buckler.
Dayereth Callan, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is portly but not overly obese. His golden hair is cut short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He pushes his goals aggressively. He is also a coward if confronted.
History: Dayereth was born into a poor family. Growing up, he dreamt of becoming a Warrior, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warrior in service of a powerful lord somewhere. He found a children's book about a Half-Elf Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Wants his loneliness to end; and he's in love
Ideals: Joker. Flaws: Fearful. Bonds: Poor, Adventurer, Has a crush. Occupation: Barrister
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 18 (+4) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Aquan, Orc, Undercommon, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 90 gp. Jet (70 gp). 1 Masterwork Common Ranged Weapon.
Feldûsh Kitchur, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his spear with his veritable burlap sack of a shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. His head has been shaved. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: Feldûsh wants to be seen as a stoic, levelheaded, noble Wizard, so he tries to act the part. He does a good job, for the most part... As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: His religion dominates his actions; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Disciplined, Justice. Flaws: Ugly. Bonds: Criminal record, Religious. Occupation: Locksmith
Voice: Squeaky
Attributes [hide]
Medium (6'6") Half-Orc, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 17 (+3) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Giant
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: Onyx (70 gp).
Right-Handed In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged man, he wears rags and sports a simple walking cane, and is pretty ugly. His cinnamon fur is drawn into a tight pony tail with a rose scrunchie. He wears large thick round spectacles.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a font of random trivia from the lore and stories he has discovered
History: Born the oldest of a large religious western family, he was no stranger to responsibility. Like his father and his brother before him, after school he went straight into learning to become a Carpenter. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He is compelled to act according to his religious beliefs; and expand his business
Ideals: Logical. Flaws: Ugly. Bonds: Poor, Job, Religious, Adventurer. Occupation: Carpenter
Voice: Relaxed voice
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Good (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Orc, Elven, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 310 gp. Brown-green garnet (120 gp). Lapis lazuli (15 gp). Red spinel (120 gp).
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