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Advanced [show]


Trey Marley, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His long golden hair is drawn into a two foot long braid. He has a dull look in his gray eyes.

Personality: He likes to make people angry or surprised. As long as the job gets done he does not care how it got done.

History: Gifted from a young age, Trey studied abroad. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his brother's freedom.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and a need for knowledge about a nearby landmark

Ideals: Professionalism, Gifted. Flaws: Antagonistic. Bonds: In love, Family, Adventurer. Occupation: Navigator

Voice: Eastern European accent

Attributes [hide]

Trey Marley, Male Human Cleric 1
Medium (5'0") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 12 (+1)12 (+1) 15 (+2)12 (+1)
Skills Athletics +1, Performance +3
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 150 gp. 2 Alchemist’s fire.


Social Check DCs


Burgell Pilwicken, Male Gnome [Permalink]

Personal [hide]

Description: He is lean but muscular and is typically in his Scribe uniform. His silver hair is drawn into a tight pony tail with a cross scrunchie. His gray eyes are passionate and lively.

Personality: Confrontational and typically high on some drug or another. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: Born in the north his family was never financially stable. He was an apprentice working in his father's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Regain custody of his daughter; and find a way to reverse the transformation of his brother

Ideals: Artistic. Flaws: Addict. Bonds: Job, Family, Poor. Occupation: Scribe

Voice: Booming voice

Attributes [hide]

Burgell Pilwicken, Male Gnome Fighter 1
Small (3'8") Gnome, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)17 (+3) 15 (+2)12 (+1)
Skills Arcana +5, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Orc, Goblin, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 120 gp. Amber (120 gp). 1 Masterwork Artisan’s tools.


Social Check DCs


Ida Ramsey, Female Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears a brown coat over a green low-cut shirt, and a top hat upon her head. She wears her blonde hair down. She has gleaming, smiling blue eyes.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. Further she is a bit of a stoner and is frequently out of it.

History: She was born to loving parents in a slum to the west. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She got away from her former life and has fallen to alcoholism.

Motivation: Regain custody of her son; and an old rival family wants her found

Ideals: Disciplined. Flaws: Ugly, Addict. Bonds: Poor, Family. Occupation: Apothecary

Voice: Thin and wheezing

Attributes [hide]

Ida Ramsey, Female Human Paladin 1
Medium (5'0") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)8 (-1) 17 (+3)16 (+3)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 140 gp.


Social Check DCs


Seven Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears professional attire. His fur is lavender and very short. He is very pretty but has cold, dead eyes.

Personality: Overbrimming with self-confidence, Seven isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born in the south his family was never financially stable. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends.

Ideals: Impeccable. Bonds: Attractive, Adventurer, Poor. Occupation: Navigator

Voice: Jittery and nervous

Attributes [hide]

Seven Fang, Male Tabaxi Aristocrat 1
Medium (5'7") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)13 (+1) 14 (+2)12 (+1)
Skills Insight +4, Performance +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 500 sp. Azurite (16 gp).


Social Check DCs


Zaffrab Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: He has a missing left leg. He dresses in blue turtlenecks beneath a grey coat with black slacks. His black hair is drawn into a tight pony tail with a skull scrunchie. His eyes are brown and beady.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Gifted from a young age, Zaffrab studied abroad. His parents enrolled him in a Bard school at a young age so that he could practice his divine talents. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Fighting, Philantrophist, Gifted. Flaws: Ugly. Occupation: Fortune-teller

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Zaffrab Maekkelferce, Male Gnome Bard 2
Small (3'5") Gnome, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 17 (+3)17 (+3) 14 (+2)13 (+1)
Skills Persuasion +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Undercommon, Aquan
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133000000

Possessions: 1300 sp.


Social Check DCs

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