Norman Staurheim, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He dresses well, wearing brown shirts, loose pants, and blazers most of the time. He is an epitome of beauty. With bright brown hair and a scraggly beard. He wears a mask on his face.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Norman hails from a village terrorized by brigands. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He uses money and sex appeal to get what he needs; and find a way to reverse the transformation of his brother
Flaws: Antagonistic. Bonds: Attractive, Enemies, Rich, Family. Occupation: Cartwright
Voice: Strong lisp
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
Possessions: 800 sp. Carnelian (70 gp).
Osco Appleblossom, Male Halfling [Permalink]
Personal [hide]
Description: This northern man wears a fancy white suit. His clothes are grease stained in places. He sports a long silver beard, and similarly colored long hair. His otherwise smooth face is marked with small tiny scars.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born to a poor family in the city he treasured whatever gifts he got. Because his mother participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his father from journeying north to reunite his family. He left for the north, certain he would find work there.
Motivation: Revenge; and many dire rats want him driven away
Ideals: Joker. Bonds: Attractive, Poor, Immigrant, Religious, Enemies. Occupation: Laborer
Voice: Farmer accent
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 8 (-1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 40 gp.
Paelias Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He carries with him a set of greatswords on his belt, each one with a topaz on the hilt. His hair is cut close to his head. His eyes are a pleasant hazel.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Paelias took refuge in the old dungeon and found the beat up greatsword and armor he uses now. He now mingles about in high society.
Motivation: He is terrified, and will act out of fear; and he is content
Ideals: Fighting. Flaws: Mundane, Fearful. Bonds: Rich, Nature. Occupation: Stylist
Voice: Sleepy voice
Attributes [hide]
Medium (4'9") Elf, True Neutral (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 13 (+1) | 18 (+4) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Terran, Ignan, Halfling, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 150 gp. Tiger eye turquoise (10 gp).
Leaf Of Ale, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a husky woman, who tends to wear a brown poncho over her likewise colored trousers and shirt. She keeps her long red fur kept up in a rat tail. Her ears are large.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: She was born at the edge of vast mountains. She went to a religious school and was inspired by the priests there in charitable deeds. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To get a good night's sleep; and she feels threatened by others
Flaws: Ugly, Insomniac, Fearful. Bonds: Nature, Religious. Occupation: Miller
Voice: Jittery and nervous
Attributes [hide]
Medium (5'2") Tabaxi, True Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 9 (-1) | 15 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp.
Raymond Amakiir, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with feathered hat. He is physically well-built. His black hair is cut short with large spiked bangs in the front. His half smiles and amber eyes are beguiling and draw you in.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is able to make almost anything out of random pieces of junk.
History: He served in the navy to pay for his family's outstanding loans. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: He wants nothing more than to rejoin the army; and he is not mentally stable, and does not behave rationally
Ideals: Gifted. Flaws: Secretive, Insane. Bonds: Attractive, Military. Occupation: Mortician
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 9 (-1) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Halfling, Giant
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: Freshwater pearl (4 gp).
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