Pelt Plume, Female Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her beige fur is braided into rings. This amber eyed easterner is not easily forgotten.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is able to fit into much smaller and tighter spaces than normal.
History: Pelt was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. Her necromantic abilities were realized during a raid on her village. She was granted necromantic powers by her dying sister.
Motivation: She's repulsed by the PC; and retire the richest woman in the east
Ideals: Entrepeneur, Gifted. Flaws: Antagonistic. Bonds: Poor, Adventurer. Occupation: Crown-heir
Voice: Creaky witch voice
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Just what you see.
Right-Handed Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a tight fitting pastel shirt and pants. He wears a colorful flower in his orange fur. His eyes are hazel and he is always smoking a pipe.
Personality: Calm and collected, he is a well trained Glassblower. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Right-Handed was born in the south. At a young age he loved to build and create. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Glassblower work with an outfit from a few towns over. Glassblower work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Sage, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Athletic, Persistence. Bonds: Attractive, Job, Adventurer. Occupation: Glassblower
Voice: Eastern European accent
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Good (CR 3)
Armor Class 13
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 11 (+0) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Golden pearl (70 gp). Chrysoberyl (70 gp). Coral (70 gp).
Traubon Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: This man typically wears brown cloth garments or leather armor. He has a penchant for wearing a ring with an oversized amber on his right hand. His tied-back hair is silver. His eyes are likewise green.
Personality: He exudes charisma. He is a tour de force of persuasion. He feeds upon the attention of others.
History: His mother raised him in a mountain cabin. His childhood dream was to be a Shipwright, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He'd like to take his coworkers down a peg; and to prove his worth to the world
Flaws: Impulsive. Bonds: Rich, Attractive, Nature, Job. Occupation: Animal Trainer
Voice: Scandinavian accent
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 30 gp.
Quilla Timbers, Female Gnome [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a simple blue robe with green stripes complete with hood. Her long blonde hair reaches down to her waist. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is extraordinarily eccentric. She always tries to repair and not replace. It was this mentality that drove her into the Adventurer business.
History: Quilla lived on a farm with her father, near the main road leading to a nearby town. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. Due to her spouse's obsession with being a Stableman they were divorced and she won custody of their son. She worked as a Adventurer, and she later adopted a second son.
Motivation: She is not mentally stable, and does not behave rationally; and find a way to reverse the transformation of her brother
Ideals: Persistence. Flaws: Insane. Bonds: Poor, Attractive, Family. Occupation: Adventurer
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 21 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 18 (+4) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Gnome, Dwarven, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 |
Possessions: 110 gp.
Arumawann Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he is well dressed, constantly wearing a tan suit, blue shirt, and tan tie. His auburn hair is slicked back into a classic pompadour. He has a dull look in his hazel eyes.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Gifted from a young age, Arumawann studied abroad. After coming to the age of reason, Arumawann took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has dedicated himself to building a better kind of golem.
Motivation: He is a bit of a kleptomaniac; and he has decided he is irredeemable
Ideals: Philantrophist, Gifted. Flaws: Shy. Bonds: Adventurer, Criminal record. Occupation: Ploughman
Voice: Switch between two voices
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Giant
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 150 gp.
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