Aldous Mundy, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he sports yellow clothing, slightly heavier than average wear. His hair is white and very short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Aldous was born with his father's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. After a long history of fighting, Aldous and his spouse have recently divorced.
Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found
Ideals: Philantrophist. Flaws: Insomniac, Antagonistic. Bonds: Attractive, Family. Occupation: Laborer
Voice: Old thin voice
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 8 (-1) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: Just what you see.
Ridaro L'Fondant, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She wears very tight pants and wife beaters, though occasionally she sports a violet coat. She has shaved her head bald. She wears an eyepatch.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was born several months after her father was called into army service. She was an athlete and attended two major summer competitions. She never won. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Wants to work out more often.
Ideals: Athletic, Joker. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Crown-heir
Voice: Relaxed voice
Attributes [hide]
Medium (4'8") Half-Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 14 (+2) | 13 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 5000 cp.
Lidda Littlefoot, Female Halfling [Permalink]
Personal [hide]
Description: An older woman who typically wears a sleeveless long coat of deep white leather and dull pastel iron scale mail, she is not a threatening figure. She wears her blonde hair up in a very large beehive style do. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gray.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Raised by wardens she was only a novice when illithids swooped upon their monastery and killed most of the order. Her parents enrolled her in a Ranger school at a young age so that she could practice her necromantic talents. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: A deep hatred of illithids.
Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Religious, Enemies. Occupation: Actor
Voice: Uses sign language
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 1)
Armor Class 15
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 13 (+1) | 8 (-1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 sp. Sard (20 gp).
Beast On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears dull pastel sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shield, just in case. He carries a battered falchion and tarnished shield as well. His gray fur is still thick. He has copper eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Born to a poor family in the city he treasured whatever gifts he got. Through the years after Beast was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Beast's father didn't care for him much, and the feeling was mutual. He's also a talented Miller, but doesn't like to broadcast it.
Motivation: He is a bit of a kleptomaniac; and he has decided he is irredeemable
Ideals: Fighting. Flaws: Antagonistic. Bonds: Poor, Job, Criminal record. Occupation: Herbalist
Voice: Booming voice
Attributes [hide]
Medium (5'2") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 18 (+4) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (80 gp).
Cora High-hill, Female Halfling [Permalink]
Personal [hide]
Description: She sports white clothing, slightly heavier than average wear. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She has a very tight haircut. Her face is covered beneath a completely black helmet.
Personality: Stoic and calm, she prefers to meditate than take action. She feeds upon the attention of others.
History: She served in the navy to pay for her family's outstanding loans. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cora fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Disciplined, Fighting. Bonds: Attractive, Military. Occupation: Dyer
Voice: Creaky witch voice
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 70 gp.
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