Art Blossom, Female Tabaxi [Permalink]
Personal [hide]
Description: Standing 5'6", this woman wears a well pressed and immaculate suit (or dress). She has orange fur. She is baby faced.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Art was born the youngest of three triplets. She worked as a nervous Fletcher and found it very stressful. She tends to her Fletcher job now, and dutifully fulfills any obligations she has.
Motivation: To be a Courier again; and retire the richest woman in the east
Ideals: Entrepeneur. Bonds: Job, Family. Occupation: Fletcher
Voice: Whispers
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Good (CR 2)
Armor Class 13
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 230 gp. Coral (80 gp). Black pearl (600 gp). Eye agate (15 gp).
Gell Harrington, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears tight fighting clothing, which leaves very little to the imagination. His hair is cut close to his head. His eyes are likewise brown. His teeth are white and perfect.
Personality: He is business-like. He takes instructions and follows them to the letter. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born into a rich family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: He's attracted to the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Professionalism. Bonds: Attractive, Has a crush, Rich. Occupation: Marshal
Voice: Australian accent
Attributes [hide]
Medium (6'3") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 9 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 800 sp. Red spinel (110 gp).
Riswynn Caebrek, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a grey coat over a white low-cut shirt, and a top hat upon her head. Her attire stands in sharp contrast to her hammer, which is beautifully polished and possesses an ornate carving of a clover on it. Her head has been shaved. Her eyes are likewise amber. Her teeth are yellowed and unaligned.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She works hard and plays hard.
History: When she was but 5 years old her parents immigrated from the south. She took every job she could get her hands on, but the opportunities for Dwarves in the south were limited. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Nothing but the best is good enough for her.
Ideals: Impeccable. Flaws: Ugly, Hedonist. Bonds: Immigrant. Occupation: Armorer
Voice: Smooth and feminine
Attributes [hide]
Medium (3'9") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 15 (+2) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Druidic
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 |
Possessions: 900 sp.
Irann Caphaxath, Female Elf [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she typically wears blue cloth garments or leather armor. Her hair is short and silver. Her violet eyes are slightly larger than normal.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was born a particularly ugly child, much to the horror of her parents. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: An old rival family wants her found; and her relatives are trying to arrange a marriage
Flaws: Emotional, Antagonistic, Ugly, PTSD. Bonds: Family. Occupation: Fletcher
Voice: Jamaican accent
Attributes [hide]
Medium (4'10") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. Banded agate (7 gp).
Shamil Leffery, Female Gnome [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She very much looks the part of a Sellsword. She has golden hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is erratic and paranoid. She believes drow are coming to abduct people. She can't help but pocket interesting objects she comes across
History: Born in the west her family was never financially stable. Shamil was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Shamil decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: She is a bit of a kleptomaniac; and she has comitted a past crime that haunts her to this day
Flaws: Insomniac. Bonds: Job, Enemies, Criminal record, Poor. Occupation: Sellsword
Voice: Pirate accent
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 1)
Armor Class 15
Hit Points 13 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 20 (+5) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Infernal
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
Possessions: 100 gp.
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