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Advanced [show]


Aline Altham, Female Human [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She is wearing a long, brown cloak. Her red hair is kept up in a ponytail inside a broad hat. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is a ruthless business woman, a trait she acquired from her father.

History: The child of a Sellsword, who enjoyed hunting, Aline was taken on many hunting expeditions. She found a children's book about a Human Barbarian who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She is untrained/undisciplined, which makes her dangerous.

Motivation: Revenge; and she wants to meet her childhood hero

Ideals: Entrepeneur. Flaws: Addict, Insane. Bonds: Nature, Adventurer, Enemies. Occupation: Seamstress

Voice: Australian accent

Attributes [hide]

Aline Altham, Female Human Barbarian 1
Medium (5'4") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)10 (+0) 14 (+2)18 (+4)
Skills Animal Handling +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 70 gp.


Social Check DCs


Sammal Wisdom, Male Tiefling [Permalink]

Personal [hide]

Description: This slender man stands about 5'4". He wears long strands of jet and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has dyed his greying blue hair a little too much giving a sharp blue color. His black eyes dart from person to person.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is lazy and tries to find solutions quickly.

History: Born to a pair of adventurers, Sammal grew up listening to his mother's many stories. He worked as a nervous Herbalist and found it very stressful. He struck the Herbalist job and began his own company from there.

Motivation: He is greedy.

Flaws: Lazy. Bonds: Rich, Guardian, Adventurer, Job. Occupation: Herbalist

Voice: pre-pubescent

Attributes [hide]

Sammal Wisdom, Male Tiefling Warrior 3
Medium (5'4") Tiefling, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)12 (+1) 10 (+0)11 (+0)
Skills Persuasion +2, Religion +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1300 sp. Golden yellow topaz (400 gp). Deep blue spinel (400 gp). Jade (90 gp). 1 Banded mail. 1 Banded mail. 1 Masterwork Heavy steel shield.


Social Check DCs


Trail Running, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears a simple burlap shirt and baggy pants. She conceals her trident with her veritable burlap sack of a shirt. Her gray fur is lengthy. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is a Sellsword first and foremost. She believes firmly that knowledge should be universal. She is a font of random trivia from the lore and stories she has discovered

History: She is the product a well kept family trust fund and as such has never really known need. A gifted student she started as a Sculptor, but she got bored and became a Sellsword. She now mingles about in high society.

Motivation: Further expansion of business; and money/treasure

Ideals: Athletic, Logical. Flaws: Insomniac. Bonds: Job, Rich. Occupation: Sellsword

Voice: Switch between two voices

Attributes [hide]

Trail Running, Female Tabaxi Expert 1
Medium (5'11") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)16 (+3) 12 (+1)16 (+3)
Skills Performance +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Celestial, Halfling, Ignan
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 60 gp.


Social Check DCs


Elaim Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is black, silky, and of moderate length. His gray unseeing eyes seem to look past you.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Brewer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has gone from town to town working and never settling down anywhere, but has fallen for a local Sellsword. He hasn't told them the truth, but wants to settle down with them.

Motivation: He's in love; and he's attracted to the pc

Flaws: Disease. Bonds: Poor, Attractive, Has a crush. Occupation: Brewer

Voice: Pronounces difficult words wrong

Attributes [hide]

Elaim Ungart, Male Dwarf Barbarian 1
Medium (4'4") Dwarf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)9 (-1) 10 (+0)14 (+2)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 600 sp. 1 Chain shirt.


Social Check DCs


Gilbert Gentry, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His red hair is knotted and matted. He wears an eyepatch.

Personality: He is irascible and easily irritated. He is skeptical of what others tell him and is slow to trust.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Fisher arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it; and to share knowledge with the world

Ideals: Logical. Flaws: Ugly, Antagonistic, Shy. Bonds: Rich. Occupation: Fisher

Voice: Relaxed voice

Attributes [hide]

Gilbert Gentry, Male Half-Elf Paladin 1
Medium (5'7") Half-Elf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 14 (+2)15 (+2) 16 (+3)9 (-1)
Skills Insight +5, Stealth +1
Senses Passive Perception 13
Languages Common, Elven, Gnome, Infernal
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 sp. 3 Holy water.


Social Check DCs

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