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Advanced [show]


Elizabeth Brandon, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She typically wears brown cloth garments or leather armor. Her blonde hair is braided into rings. She is baby faced.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has worked as a Brewer like her mother before her.

Motivation: Meet up once more with her childhood friend; and further expansion of business

Ideals: Philantrophist. Flaws: Impulsive. Bonds: Slave, Job, Adventurer. Occupation: Brewer

Voice: Speaks with back of mouth

Attributes [hide]

Elizabeth Brandon, Female Human Bard 1
Medium (5'5") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)13 (+1) 9 (-1)11 (+0)
Skills Acrobatics +5, Insight +1
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 160 gp.


Social Check DCs


Abalaba Silverthread, Female Gnome [Permalink]

Personal [hide]

Description: She is constantly adorned with expensive silk clothing, often dyed in bright blue and yellow, and wears rings and necklaces with large, colorful gems, and she perpetually has her club ready. Her red hair is styled in orderly dreadlocks. Her eyes, though not visible through her cowl, are gray.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: She was born in the south. From her teen years she was always beautiful and desirable, so people have always doted on her. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure

Ideals: Fighting, Justice. Flaws: Shy. Bonds: Rich, Immigrant, Attractive. Occupation: Carpenter

Voice: French accent

Attributes [hide]

Abalaba Silverthread, Female Gnome Warrior 3
Small (3'5") Gnome, True Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)13 (+1) 14 (+2)14 (+2)
Skills Deception +4, Insight +4
Senses Passive Perception 12
Languages Common, Gnome, Aquan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Ghash Pinkerton, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is muscular with a powerful set of arms. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He tend to wears goggles to shield his eyes.

Personality: He is calm most of the time but flees social interaction. He pushes his goals aggressively. He is also a coward if confronted.

History: Ghash hails from a village terrorized by goblins. Ghash was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Ghash decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and wants to open a new tavern

Flaws: Shy, Fearful. Bonds: Enemies, Criminal record, Job. Occupation: Crown-heir

Voice: Mousy voice

Attributes [hide]

Ghash Pinkerton, Male Half-Orc Barbarian 2
Medium (6'6") Half-Orc, Lawful Evil (CR 2)
Armor Class 11
Hit Points 17 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)14 (+2) 11 (+0)12 (+1)
Skills History +4, Survival +2
Senses Passive Perception 10
Languages Common, Orc, Abyssal, Celestial
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 290 gp. Azurite (7 gp). White pearl (60 gp).


Social Check DCs


Marigold TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: She has a large white mantle and cape that has been intricately interwoven into her brown robe. She has a moderate pudge and is not very fit. Her red hair, when down, is lengthy. Her violet eyes have a joyful gleam in them most of the time.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. Marigold enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Marigold took refuge in the ruined castle and found the beat up sickle and armor she uses now. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She's repulsed by the PC; and she has passion for adventuring and risk

Ideals: Artistic. Flaws: Hedonist, Antagonistic. Bonds: Adventurer, Nature. Occupation: Tailor

Voice: Sounds elderly

Attributes [hide]

Marigold TellPenny, Female Halfling Commoner 1
Small (2'8") Halfling, Chaotic Evil (CR 1)
Armor Class 15
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 14 (+2)14 (+2) 9 (-1)14 (+2)
Skills Nature +4, Sleight of Hand +6
Senses Passive Perception 9
Languages Common, Halfling, Elven, Auran
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4

Possessions: 40 gp. Tiger eye turquoise (14 gp).


Social Check DCs


Donaar Linxakasendalor, Male Dragonborn [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'7". He wears just a black suit, and his gloved hand is found clutching a sickle. He keeps his green crest in a flapper bob. His eyes are gold and he is always smoking a pipe.

Personality: Cocky and sure of himself, he believes he is the best Miller born in the past three hundred years. He is a big fan of imagination and believes people should spend more time reading and writing.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He worked as a nervous Miller and found it very stressful. He has set out to sabotage the competition.

Motivation: To unite with his sister; and to reunite with his absent father

Ideals: Logical. Bonds: Job, Slave, Family. Occupation: Miller

Voice: Creaky witch voice

Attributes [hide]

Donaar Linxakasendalor, Male Dragonborn Rogue 1
Medium (6'7") Dragonborn, Lawful Good (CR 1)
Armor Class 12
Hit Points 10 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 18 (+4)10 (+0) 12 (+1)16 (+3)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: Sard (30 gp). 2 Holy water.


Social Check DCs

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