Beatrice Firahel, Female Half-Elf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears yellow painted combat armor at almost all times. Her brown hair is lengthy. She wears round tiny glasses practically rammed into her face.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: Her parents moved while she was still in utero so she is the first generation to be born here. In her 14th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. Due to her spouse's obsession with being a Bookbinder they were divorced and she won custody of their daughter. She worked as a Stableman, and she later adopted a second daughter.
Motivation: Wants to raise her children well; and to reunite with her absent father
Ideals: Impeccable. Flaws: Fearful. Bonds: Family, Immigrant. Occupation: Stableman
Voice: Sleepy voice
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Auran, Giant
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 34000 sp. Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Gold dragon comb with red garnet eye (500 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Sarah Hartford, Female Human [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a weathered and beat up set of banded mail beneath an oversized brown coat. She has no hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Sarah speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. Her job bores her to no end. She has decided to make it more interesting.
History: She was born to a criminal king-pin and mafia family She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Engraver kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She has decided she is irredeemable; and to reunite with her old friends
Ideals: Impeccable. Flaws: Ugly. Bonds: Adventurer, Criminal record. Occupation: Engraver
Voice: Soft and mumbly
Attributes [hide]
Medium (4'7") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 15 (+2) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 70 gp.
Kithri Wildcloak, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she is well dressed, constantly wearing a red suit, grey shirt, and red tie. Her hair is white and curly. Her brown eyes peer out from beneath her Stetson red hat.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: When she was but 5 years old her parents immigrated from the north. Her childhood dream was to be a Fletcher, but she was a colossal failure. She has worked as a Bricklayer like her father before her.
Motivation: To unite with her sister; and regain custody of her daughter
Ideals: Entrepeneur. Flaws: Shy. Bonds: Immigrant, Job, Family. Occupation: Bricklayer
Voice: Soft and mumbly
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 150 gp.
Tenena Folkor, Female Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her hair is short and blonde. Her amber eyes are slightly larger than normal.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She pushes her goals aggressively. She is also a coward if confronted.
History: She was born into a rich family. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: Seeks redemption; and she is wracked by social anxiety
Ideals: Passionate. Flaws: Fearful. Bonds: Attractive, Rich, Criminal record. Occupation: Slave Trader
Voice: Italian accent
Attributes [hide]
Small (3'1") Gnome, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 300 sp.
Smoking Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he dresses in collared shirts and wears a proper scarf over his head. His yellow fur is matted, messy, and big. He has a tattooed face.
Personality: Calm and collected, he is a well trained Stableman. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born blind and as such lacked many opportunities for work. Through the years after Smoking was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Smoking's father didn't care for him much, and the feeling was mutual. He has worked as a Stableman like his father before him.
Motivation: To be a Shoemaker again; and further expansion of business
Flaws: Ugly, Fearful, Disease, Antagonistic. Bonds: Job. Occupation: Stableman
Voice: Scandinavian accent
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!