Mumpena Gimlen, Female Gnome [Permalink]
Personal [hide]
Description: She has a missing right leg. She wears rags and sports a simple walking cane. Her hair is brown and curly. She wears crescent spectacles with a black brim.
Personality: She is calm most of the time but flees social interaction. She cannot resist a sob story and will often dote over anyone who has one.
History: She was born in the north. After coming to the age of reason, Mumpena took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted necromantic powers by her dying sister.
Motivation: An old rival family wants her found; and she seems to be bored by most things
Ideals: Philantrophist, Gifted. Flaws: Shy. Bonds: Poor, Immigrant. Occupation: Doctor
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'0") Gnome, Neutral Good (CR 3)
Armor Class 14
Hit Points 18 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 15 (+2) | 12 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Terran
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 200 gp.
Sarah Hackney, Female Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears suspenders and grey workpants. Her shirt is black, and she wears a heavy grey leather apron most of the time. Her hair is always cut to a buzz. This hazel eyed northerner is not easily forgotten.
Personality: Eccentric and domineering, Sarah will drive conversation. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Her mother raised her in a mountain cabin. Her father took her hunting and taught her how to get in the mind of other creatures. She bought a mace and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To prove her worth to the world.
Ideals: Extrovert. Flaws: Ugly, Impulsive. Bonds: Poor, Nature. Occupation: Tanner
Voice: Dutch accent
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp.
Juliana Casilltenirra, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a mite stocky and wears tight fighting clothing, which leaves very little to the imagination. Her hair, while still mostly chestnut, has prominent grey streaks. Her hazel eyes are passionate and lively.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. Flattery will make her almost putty in your hands.
History: She was born in a small mountains village. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Servant. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and further expansion of business
Ideals: Fighting. Flaws: Shy, Selfish. Bonds: Nature, Job. Occupation: Servant
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'8") Half-Elf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 15 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 1600 sp.
Drifting Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a faded coat and loose pants complete with feathered hat. His red fur is braided into rings. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He is a Performer first and foremost. He believes firmly that knowledge should be universal. He is afraid of women and trembles around them
History: Drifting hails from a village terrorized by drow. Drifting was born on a far southern desert where he grew up under the tutelage of his father, an expert Performer. He ran away from his former home and has been making his living as a Performer for the past few years.
Motivation: Sabotage a competitor.
Flaws: Ugly, Shy. Bonds: Immigrant, Job, Enemies. Occupation: Performer
Voice: French accent
Attributes [hide]
Medium (6'6") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 16 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 18 (+4) | 9 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +1
Possessions: 130 gp. 1 Masterwork Uncommon Weapon.
Solomon Weld, Male Human [Permalink]
Personal [hide]
Description: He likes to wear brown tank tops with grey pants. He is portly but not overly obese. He has a small bristly mustache and wavy white hair. He has gleaming, smiling blue eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a ruthless business man, a trait he acquired from his mother.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Brewer arts, while his father instructed him in etiquette, music and courtly manner. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Ideals: Joker, Entrepeneur. Bonds: Rich, In love, Enemies. Occupation: Brewer
Voice: Soft and mumbly
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 16 (+3) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven, Aquan, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 400 sp. Silver pearl (140 gp).
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