Emeny Hamilton, Female Human [Permalink]
Personal [hide]
Description: She wears a lot of dark rich colors, with gold accents. She has a moderate pudge and is not very fit. Her hair is brown and very short. Her brown unseeing eyes seem to look past you.
Personality: She is business-like. She takes instructions and follows them to the letter. She is obsessed with her god.
History: She was born to loving parents in a slum to the east. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She has a rivalry with the Church that dominates her actions; and she is compelled to act according to her religious beliefs
Ideals: Professionalism. Flaws: Disease. Bonds: Attractive, Religious, Poor. Occupation: Miner
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 15 (+2) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 160 gp. Sard (30 gp). 1 Disguise kit.
Gardain Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He has a large grey mantle and cape that has been intricately interwoven into his brown robe. He wears his blonde hair down. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He never wears the same outfit twice, unless he absolutely has to.
History: He is the product a well kept family trust fund and as such has never really known need. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Artistic. Flaws: Cynical. Bonds: Immigrant, Attractive, Rich. Occupation: Sculptor
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 18 (+4) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Druidic, Sylvan, Auran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 400 sp.
Faral Leeming, Female Half-Elf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She dresses well, wearing yellow shirts, loose pants, and blazers most of the time. She wears her golden hair up. Her brown unseeing eyes seem to look past you.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Animals are drawn to her, and she is able to talk to them.
History: From birth she was tutored by a cruel and relentless mentor. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. After a long history of fighting, Faral and her spouse have recently divorced.
Motivation: She's repulsed by the PC; and human compassion
Ideals: Gifted. Flaws: Disease, Antagonistic. Bonds: Attractive, Mentor. Occupation: Tanner
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Goblin, Aquan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 sp. 1 Chain shirt.
Flask Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a husky woman, who is wearing colorful clothing, dressed as a Apothecary. Her gray fur is kept up in a ponytail inside a deerstalker hat. She is missing an eye and her face is severely sunburned. Her one remaining eye shines yellow.
Personality: A skeptical and narcissistic woman, Flask's first love is herself. Her second love is also herself. The war was a terrible time for her, and Flask does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Flask was born in the north. At a young age she loved to build and create. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Wants to raise her children well; and she loathes her own lifestyle
Ideals: Impeccable, Persistence. Flaws: Ugly, Depressed. Bonds: Military, Family. Occupation: Apothecary
Voice: Spits words with contempt
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 13 (+1) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 290 gp.
Cressel Debauchery, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress), and carries falchions. He wears a feathered hat to cover his moderate length dark red hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his red eyes.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tiefling in existence. He enjoys reading and quiet.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Justice, Logical. Bonds: Attractive, Religious. Occupation: Spy
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'0") Tiefling, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!