Vilberg Winchester, Male Half-Orc [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He likes to wear ponchos typically of a light white in addition to tight pants. His brown hair is heavily combed to the right. His face is scarred and worn.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He plays an instrument quite well.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Spice Merchant arts, while his mother instructed him in etiquette, music and courtly manner. A gypsy cursed him at a young age, leading to his ugly appearance. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He feels that his past leaves him morally obligated to help; and a need for knowledge about a nearby landmark
Ideals: Optimist, Artistic. Flaws: Ugly. Bonds: Rich, Adventurer, Criminal record. Occupation: Spice Merchant
Voice: Farmer accent
Attributes [hide]
Medium (5'2") Half-Orc, True Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 12 (+1) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Undercommon, Giant
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 50 gp. 1 Masterwork Uncommon Weapon.
Oppleby Daergel, Male Gnome [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears very tight pants and wife beaters, though occasionally he sports a tan coat. His hair is cut close to his head. He wears an eyepatch.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Balancing his hectic life and new Animal Trainer responsibilities is difficult; and he's in love
Ideals: Joker. Flaws: Ugly, Shy. Bonds: Mentor. Occupation: Animal Trainer
Voice: Spanish accent
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 16 (+3) | 17 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Sylvan, Auran, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 gp. A delicate brass dragon egg (70 gp). 1 Banded mail.
Tordek Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He carries a battered dagger and tarnished club as well. His tied-back hair is silver. His face is covered beneath a completely black helmet.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He also is a firm believer in the manly ideal.
History: Born to a poor family in the city he treasured whatever gifts he got. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.
Motivation: He feels that his past leaves him morally obligated to help; and he has comitted a past crime that haunts him to this day
Ideals: Fighting. Flaws: Shy, Impulsive. Bonds: Poor, Criminal record. Occupation: Dilettante
Voice: Timid voice
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 200 sp.
Buvvie Nucklestamp, Female Gnome [Permalink]
Personal [hide]
Description: She wears dull blue sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed sai, just in case. Her long white hair reaches down to her waist. Her eyes are a pleasant gray.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She takes great joy in being the best Knight in town.
History: A powerful necromancer made her what she is. Cursed with vampirism at a very young age, Buvvie has worked very hard to control her curse. She inherited the family business which she has now maintained for 10 years.
Motivation: She is unsatisfied with her job; and she has money and likes to spend it
Ideals: Optimist. Flaws: Disease. Bonds: Job, Mentor, Rich. Occupation: Knight
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'0") Gnome, Lawful Good (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 18 (+4) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnome, Goblin, Abyssal, Infernal, Ignan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 230 gp. Aquamarine (300 gp).
Tiaathque Staurheim, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she prefers to wear yellow pants and tee shirts. Her chestnut hair is lengthy and is close to two feet long. She is missing an eye and her face is severely sunburned. Her one remaining eye shines amber.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. The family's rival house kidnapped her sister with the intent that her sister marry their son to gain control of contested properties. She has since lost track of the people in her past.
Motivation: Her relatives are trying to arrange a marriage; and find a way to reverse the transformation of her brother
Ideals: Philantrophist. Flaws: Ugly. Bonds: Rich, Family. Occupation: Laborer
Voice: Scratchy, weak
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 90 gp.
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Their contribution stands as a beacon of hope for all adventurers!
