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Advanced [show]


Azza Ideal, Female Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a green coat over a yellow low-cut shirt, and a wide-brimmed hat upon her head. Her red hair is unkempt and raggedy. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: She was born to loving parents in a slum to the south. Azza was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Azza decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She is untrained/undisciplined, which makes her dangerous.

Motivation: She feels that her past leaves her morally obligated to help; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Passionate. Flaws: Ugly, Insane. Bonds: Poor, Criminal record. Occupation: Blacksmith

Voice: Speaks like tongue is numb

Attributes [hide]

Azza Ideal, Female Tiefling Aristocrat 3
Medium (5'11") Tiefling, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)10 (+0) 11 (+0)13 (+1)
Skills Deception +3, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Spear Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His red fur is singed and shortened. His eyes, though not visible through his cowl, are hazel.

Personality: He is fixated on the number 90. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born several months after his father was called into army service. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Ideals: Persistence. Flaws: Ugly, Insane. Bonds: Adventurer, Military. Occupation: Glassblower

Voice: Australian accent

Attributes [hide]

Spear Grass, Male Tabaxi Rogue 2
Medium (6'6") Tabaxi, Neutral Evil (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)15 (+2) 12 (+1)15 (+2)
Skills History +4, Medicine +3
Senses Passive Perception 11
Languages Common, Halfling, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 280 gp.


Social Check DCs


John Stansfield, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hammer, just in case. His hair is long and golden with streaks of black, and is pulled back with small brown clips. His beard is black, braided, and well cared for. His gray eyes dart from person to person to random spaces in the air.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was raised in a forest tribe. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Flaws: Fearful. Bonds: Poor, Attractive, Nature, Adventurer. Occupation: Dyer

Voice: Breathy voice

Attributes [hide]

John Stansfield, Male Human Cleric 1
Medium (5'6") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)12 (+1) 17 (+3)14 (+2)
Skills Arcana +3, Performance +4
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 500 sp. Brass mug with jade inlays (200 gp).


Social Check DCs


Mamnen Anger, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with small hat, and carries shortbows. His blue hair is matted, messy, and big. His eyes are gold and he is always smoking a pipe.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. As long as the job gets done he does not care how it got done.

History: He got into the Adventurer business at a young age. A gifted student he started as a Cook, but he got bored and became a Adventurer. He became a Adventurer soon after.

Motivation: Balancing his hectic life and new Adventurer responsibilities is difficult; and to be a cook again

Ideals: Fighting, Professionalism. Flaws: Ugly, Greedy. Bonds: Job. Occupation: Adventurer

Voice: Rolls R's

Attributes [hide]

Mamnen Anger, Male Tiefling Wizard 3
Medium (5'3") Tiefling, Neutral Evil (CR 3)
Armor Class 9
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 15 (+2)12 (+1) 15 (+2)12 (+1)
Skills Acrobatics +1, History +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 1100 sp. Silver comb with moonstones (400 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Silver comb with moonstones (400 gp).


Social Check DCs


Gomory Clandestine, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a green coat over a violet low-cut shirt, and a feathered hat upon her head. Her chestnut hair is smooth and relatively long. Her eyes are likewise black. Her teeth are white and perfect.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She was born on a small isolated farm. While studying, she fell in love. They married and had a son. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She has money and likes to spend it; and she is greedy

Flaws: Antagonistic. Bonds: Attractive, Rich, Nature, In love. Occupation: Performer

Voice: Australian accent

Attributes [hide]

Gomory Clandestine, Female Tiefling Aristocrat 1
Medium (6'4") Tiefling, Lawful Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)12 (+1) 13 (+1)15 (+2)
Skills Acrobatics +1, Athletics +4
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +4

Possessions: 140 gp. Red-brown spinel (100 gp).


Social Check DCs

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