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NPC Generator

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Advanced [show]


Baz Beckwith, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is very fat, and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His black hair is cut short with large spiked bangs in the front. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was raised in a island tribe. Over the years he perfected his riding and shooting skills. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Flaws: Ugly, Fearful. Bonds: Nature, Job. Occupation: Assassin

Voice: Voice breaks

Attributes [hide]

Baz Beckwith, Male Half-Orc Wizard 2
Medium (5'5") Half-Orc, Lawful Good (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)10 (+0) 13 (+1)13 (+1)
Skills Religion +2, Survival +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 1000 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Tim Barclay, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a brown vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his brown boots flare out at the collars. His long white hair reaches down to his waist. He has several tiny ruby earrings on each ear.

Personality: Eccentric and domineering, Tim will drive conversation. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He is the product a well kept family trust fund and as such has never really known need. His mother had invested heavily in several trade routes and wanted him to inherit them. Being a Tanner kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture

Ideals: Extrovert, Philantrophist. Flaws: Ugly. Bonds: Rich, Criminal record. Occupation: Tanner

Voice: Nasally tone

Attributes [hide]

Tim Barclay, Male Human Adept 1
Medium (6'3") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)10 (+0) 13 (+1)13 (+1)
Skills Athletics +5, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 40 pp.


Social Check DCs


Ghesh Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: 6'4" and muscular, this western man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears a wide-brimmed hat to cover his moderate length silver crest. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Ghesh is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born in a small plains village. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Ghesh took refuge in the large cave and found the beat up scimitar and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Many brigands want him driven away.

Ideals: Athletic, Extrovert. Flaws: Addict, Antagonistic. Bonds: Rich, Nature. Occupation: Stableman

Voice: Spanish accent

Attributes [hide]

Ghesh Nemmonis, Male Dragonborn Rogue 3
Medium (6'4") Dragonborn, Lawful Good (CR 3)
Armor Class 13
Hit Points 24 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 17 (+3)15 (+2) 12 (+1)13 (+1)
Skills Athletics +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Don Cromwell, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, grey cloak. He is physically well-built. His hair is blonde and curly. He has several tiny ruby earrings on each ear.

Personality: While he acts the brute, he is far gentler than he would appear. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bather arts, while his mother instructed him in etiquette, music and courtly manner. His father was a soldier and died while he was still young. Don was left his father's suit of armor and trained in its use and care. He became a Bather soon after.

Motivation: He would like to get married and retire; and money/treasure

Ideals: Fighting. Flaws: Shy. Bonds: Rich, Military, Job, Has a crush. Occupation: Bather

Voice: Slurs words

Attributes [hide]

Don Cromwell, Male Human Monk 1
Medium (5'8") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)11 (+0) 12 (+1)12 (+1)
Skills Sleight of Hand +5, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 300 sp.


Social Check DCs


Pennie Appleblossom, Female Halfling [Permalink]

Personal [hide]

Description: Standing 2'11", this woman wears a white collared shirt and brown skirt. She accessorizes with a green scarf around the waist and a strap diagonally across her shirt. She keeps her chestnut hair in a flapper bob. Her violet unseeing eyes seem to look past you.

Personality: She is extraordinarily eccentric. She would rather hide behind her crafts than deal with other people.

History: She was born to a criminal king-pin and mafia family She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she feels that her past leaves her morally obligated to help

Ideals: Artistic. Flaws: Disease, Insane, Shy. Bonds: Criminal record. Occupation: Body Guard

Voice: Spanish accent

Attributes [hide]

Pennie Appleblossom, Female Halfling Ranger 1
Small (2'11") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)16 (+3) 10 (+0)13 (+1)
Skills Acrobatics +3, Insight +2
Senses Passive Perception 10
Languages Common, Halfling, Orc, Infernal, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 60 gp. 1 Banded mail.


Social Check DCs

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