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Advanced [show]


Sarah Hadley, Female Human [Permalink]

Personal [hide]

Description: She stands about 6'0" and is wearing the road beaten gear of a warrior. Her left leg appears badly burned and disfigured. Her hair is always cut to a buzz. Her violet eyes dart from person to person.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. Flattery will make her almost putty in your hands.

History: Sarah lived on a farm with her father, near the main road leading to a nearby town. From there she went from mercenary job to mercenary job. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She's repulsed by the PC; and meet up once more with her childhood friend

Ideals: Fighting. Flaws: Selfish, Antagonistic. Bonds: Family, Adventurer. Occupation: Marshal

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Sarah Hadley, Female Human Warlock 1
Medium (6'0") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)10 (+0) 14 (+2)13 (+1)
Skills Insight +4, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 100 sp.


Social Check DCs


Taklinn Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is black and very short. He has gleaming, smiling gray eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. As long as the job gets done he does not care how it got done.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his 12th year, his parents were killed by a illithids raid, leaving Taklinn alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by illithids. Taklinn was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and he has money and likes to spend it

Ideals: Professionalism. Flaws: Secretive. Bonds: Rich, Enemies, Adventurer. Occupation: Architect

Voice: Middle-eastern accent

Attributes [hide]

Taklinn Ironfist, Male Dwarf Cleric 2
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 19 (+4)9 (-1) 12 (+1)13 (+1)
Skills Performance +3, Religion +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 110 gp. 1 Half-Plate.


Social Check DCs


Folgûm Staurheim, Male Half-Orc [Permalink]

Personal [hide]

Description: 6'2" and lanky with angular features, he is an attractive figure. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His silver hair is styled in orderly dreadlocks. He wears round tiny glasses practically rammed into his face.

Personality: He is calm most of the time but flees social interaction. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Folgûm lived on a farm with his mother, near the main road leading to a nearby town. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Servant soon after.

Motivation: An old rival family wants him found.

Flaws: Shy. Bonds: Attractive, Family, Job. Occupation: Servant

Voice: Draws out vowels

Attributes [hide]

Folgûm Staurheim, Male Half-Orc Expert 2
Medium (6'2") Half-Orc, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)13 (+1) 14 (+2)15 (+2)
Skills Medicine +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Orc, Ignan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 380 gp. Freshwater pearl (9 gp). Golden pearl (50 gp).


Social Check DCs


Helgret Bloodkith, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a grey coat over a green low-cut shirt, and a wide-brimmed hat upon her head. Her attire stands in sharp contrast to her shortspear, which is beautifully polished and possesses an ornate carving of a clover on it. Her red hair is styled in orderly dreadlocks. She is missing an eye and her face is severely sunburned. Her one remaining eye shines amber.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: Helgret hails from a village terrorized by giants. Because her mother participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. She was preparing to flee to the west, but the outbreak of war prevented her and her father from journeying west to reunite her family. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Helgret fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To unite with her brother; and a deep hatred of giants

Ideals: Fighting. Flaws: Ugly. Bonds: Family, Enemies, Immigrant. Occupation: Shoemaker

Voice: High pitched, excited

Attributes [hide]

Helgret Bloodkith, Female Dwarf Aristocrat 2
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)9 (-1) 16 (+3)9 (-1)
Skills Arcana +1, History +1
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 110 gp.


Social Check DCs


Vorka Remington, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears suspenders and black workpants. Her shirt is violet, and she wears a heavy black leather apron most of the time. She has a very tight haircut. She wears an eyepatch.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She has a small toy that she constantly fidgets with.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her father was a soldier and died while she was still young. Vorka was left her father's suit of armor and trained in its use and care. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Ugly, Shy, Addict. Bonds: Military. Occupation: Crown-heir

Voice: Smoker's lung

Attributes [hide]

Vorka Remington, Female Half-Orc Expert 1
Medium (5'9") Half-Orc, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)14 (+2) 14 (+2)8 (-1)
Skills Acrobatics +4, Medicine +4
Senses Passive Perception 12
Languages Common, Orc, Gnome, Aquan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4

Possessions: 140 gp.


Social Check DCs

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