Ella Gummen, Female Gnome [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears suspenders and tan workpants. Her shirt is red, and she wears a heavy tan leather apron most of the time. She has a long silver ponytail with little hanging trinkets. Her eyes are a pleasant gray.
Personality: She snorts whenever she laughs or is feeling confident. She is lazy and tries to find solutions quickly.
History: She got into the Carpenter business at a young age. Her parents enrolled her in a Commoner school at a young age so that she could practice her druidic talents. She then took over the family business and is one of the better Carpenter for hire.
Motivation: Expand her business; and to end her boredom
Ideals: Gifted. Flaws: Lazy, Mundane. Bonds: Job. Occupation: Carpenter
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'1") Gnome, Lawful Evil (CR 3)
Armor Class 12
Hit Points 18 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 16 (+3) | 18 (+4) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Sylvan, Infernal, Giant
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Vanchu Cason, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears tight fitting clothing which further accentuates her frame. She has slicked back red hair. Her fierce amber eyes like to dwell on things.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She has a small toy that she constantly fidgets with.
History: Born in a small village she learned the ways of the warrior from her mother. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She moves from town to town, unable to find a place to settle.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Fighting. Flaws: Antagonistic, Addict. Bonds: Attractive, Immigrant, Religious. Occupation: Barber
Voice: Pirate accent
Attributes [hide]
Medium (5'10") Half-Orc, True Neutral (CR 1)
Armor Class 10
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Draconic, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +4
Possessions: 20 gp.
Hobart Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears white leather gloves, a white jacket, and tight pants. His hair is always cut to a buzz. He wears a mask on his face.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. As long as the job gets done he does not care how it got done.
History: Hobart was born with his father's beautiful face. His first spouse was a Servant, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.
Motivation: Retire the richest man in the west; and doesn't want to be a fletcher and was forced into it by his family
Ideals: Professionalism, Entrepeneur. Flaws: Emotional. Bonds: Attractive, Family. Occupation: Fletcher
Voice: Speaks with a cold
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Ignan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 130 gp. Aquamarine (300 gp).
Ekemon Malevolence, Male Tiefling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His purple hair is drawn into a tight pony tail with a butterfly scrunchie. His thin eyebrows rest above his beady black eyes.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is skeptical of what others tell him and is slow to trust.
History: He was born into a rich family. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Ekemon grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ekemon. Recently he has begun working with bootleggers and crooks.
Motivation: Revenge; and a rival would like him out of the picture
Flaws: Ugly, Shy. Bonds: Rich, Criminal record, Enemies. Occupation: Stylist
Voice: Loud with bravado
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 12 (+1) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: Just what you see.
Rurik Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears tattered old clothes. He has a very tight haircut. His eyes are hazel and beady.
Personality: He is irascible and easily irritated. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Rurik was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Rurik decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He has a rivalry with the Church that dominates his actions; and he feels that his past leaves him morally obligated to help
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Religious. Occupation: Glassblower
Voice: Gruff and masculine
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 18 (+4) | 18 (+4) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Celestial, Ignan, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 60 gp. 1 Chain shirt.
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