Gerald Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears dull brown sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed morningstar, just in case. His auburn hair is knotted and matted. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He uses divination through singing.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He is searching for what he claims is his rightful reward.
Motivation: He desires power and/or immortality.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Attractive, Adventurer. Occupation: Bather
Voice: Soothing and warm
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 17 (+3) | 17 (+3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Infernal, Aquan, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 gp. White pearl (110 gp). 1 Masterwork Common Melee.
Pandjed Skaarzborroosh, Male Dragonborn [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear green clothing when he does not wear armor. His scarlet crest is lengthy. His half smiles and red eyes are beguiling and draw you in.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is obsessed with finding treasure.
History: Pandjed was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bow.
Motivation: A need for knowledge about a nearby landmark.
Bonds: Immigrant, Attractive, Guardian, Adventurer, Poor, Military. Occupation: Jeweler
Voice: Irish accent
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 9 (-1) | 14 (+2) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d6+4, Ranged +1 / 1d6-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 1000 cp.
Vondal Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He is generally shirtless and showing off his tattooed chest. His whole body is exceptionally muscular. He is bald on top and has large red tufts of hair around his ears. His hazel eyes lackadaisically let the world flow into them.
Personality: He dislikes all the random violence that takes place in the south. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born to a criminal king-pin and mafia family His father was a soldier and died while he was still young. Vondal was left his father's suit of armor and trained in its use and care. He moves from town to town, unable to find a place to settle.
Motivation: He has comitted a past crime that haunts him to this day; and seeks redemption
Ideals: Pacifist. Flaws: Ugly. Bonds: Immigrant, Rich, Criminal record, Military. Occupation: Mortician
Voice: Eastern European accent
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 20 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 15 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Aquan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 6000 cp.
Ernest Birkenhead, Male Human [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes., and he perpetually has his greatsword ready. He wears his golden hair down. His eyes are likewise violet.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: A powerful necromancer made him what he is. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. After a long history of fighting, Ernest and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Joker. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Doctor
Voice: Switch between two voices
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 17 (+3) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 130 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (130 gp).
Irann Aloro, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a simple yellow robe with brown stripes complete with hood. Her skin is fair and her fingers are delicate and long. Her silver hair is lengthy and is close to two feet long. She wears crescent spectacles with a black brim.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: Gifted from a young age, Irann studied abroad. Her father was very strict, and drilled into her lessons on being the perfect lady. She moves from town to town, unable to find a place to settle.
Motivation: Wants to raise her children well; and find a way to reverse the transformation of her sister
Ideals: Impeccable, Gifted. Bonds: Enemies, Immigrant, Family. Occupation: Scribe
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 16000 cp.
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