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Advanced [show]


Ermina Gentry, Female Human [Permalink]

Personal [hide]

Description: This woman tends to wear a large grey jacket, and sports empty pouches on her belt. She has done her best to style her auburn hair to look like a famous performer. She wears crescent spectacles with a black brim.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.

History: She is a Lamia in disguise. She found a children's book about a Human Ranger who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has been saving her money to try and buy her sister's freedom.

Motivation: Balancing her hectic life and new Carpenter responsibilities is difficult; and she's looking for her big break

Flaws: Shy. Bonds: Family, Adventurer, Job. Occupation: Carpenter

Voice: Breathy voice

Attributes [hide]

Ermina Gentry, Female Human Ranger 1
Medium (5'3") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)8 (-1) 12 (+1)9 (-1)
Skills Medicine +3, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 40 gp. A large tome filled with over one hundred recipes written by a former royal chef. (180 gp).


Social Check DCs


Marastyr Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears tattered old clothes, and a wedding ring on her right hand. She has no hair. Her ears are large.

Personality: She is almost excessively polite to everyone, even when angry. She works hard and plays hard.

History: Born in the east her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Shoemaker hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: Wishes to resurrect an old love; and she wants to meet her childhood hero

Flaws: Ugly, Shy, Hedonist. Bonds: In love, Poor. Occupation: Shoemaker

Voice: Jamaican accent

Attributes [hide]

Marastyr Dankil, Female Dwarf Wizard 2
Medium (3'10") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)10 (+0) 14 (+2)9 (-1)
Skills Nature +2, Performance +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 70 pp. A life-sized copper and silver statuette of a cockatrice. (50 gp). Silver comb with moonstones (200 gp).


Social Check DCs


Norsko Conway, Male Half-Orc [Permalink]

Personal [hide]

Description: This younger middle-aged man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and a wedding ring on his right hand. His silver hair, when down, is lengthy. His fierce violet eyes like to dwell on things.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Some 6 years later his spouse died after the birth of his son. Heartbroken, Norsko never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Fighting. Bonds: In love, Job, Nature, Military. Occupation: Adventurer

Voice: Loud with bravado

Attributes [hide]

Norsko Conway, Male Half-Orc Expert 2
Medium (6'2") Half-Orc, Lawful Good (CR 2)
Armor Class 13
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)16 (+3) 12 (+1)8 (-1) 11 (+0)12 (+1)
Skills Perception +2, Persuasion +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +4

Possessions: 50 gp. Rhodochrosite (10 gp). Moss agate (10 gp). 1 Hourglass.


Social Check DCs


Quick Mirror, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She has no fur. Her ears are large.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Tabaxi in existence. She never wears the same outfit twice, unless she absolutely has to.

History: She was born several months after her mother was called into army service. She has had some formal poetry training, and achieved minor success. She has never given up on her poetry dream.

Motivation: She wants nothing more than to rejoin the army; and wants to work out more often

Ideals: Fighting, Athletic, Justice, Artistic. Flaws: Ugly. Bonds: Military. Occupation: Farmer

Voice: Rolls R's

Attributes [hide]

Quick Mirror, Female Tabaxi Sorcerer 2
Medium (5'6") Tabaxi, Neutral Evil (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)13 (+1) 14 (+2)18 (+4)
Skills Deception +6, Performance +6
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 250 gp.


Social Check DCs


Sariel Qualanthri, Female Elf [Permalink]

Personal [hide]

Description: She wears a blue shirt with thin tan vertical stripes and pastel pants. She wears her chestnut hair up. She wears an eyepatch.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is used to getting what she wants. In part because she is a meticulous planner.

History: She was born to loving parents in a slum to the west. Her father was a mechanic, and taught her how to fix just about anything. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is unsatisfied with her job; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Professionalism, Persistence. Flaws: Ugly. Bonds: Nature, Poor. Occupation: Blacksmith

Voice: Russian accent

Attributes [hide]

Sariel Qualanthri, Female Elf Aristocrat 2
Medium (4'9") Elf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)14 (+2) 11 (+0)11 (+0)
Skills Insight +2, Nature +4
Senses Passive Perception 10
Languages Common, Elven, Goblin, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 300 sp. Brass mug with jade inlays (100 gp). 1 Half-Plate.


Social Check DCs

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