Reynard Oakley, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a grey broad hat and grey clothes. His golden hair is singed and shortened. He has blue eyes and a grey hat with a brown feather.
Personality: He is calm most of the time but flees social interaction. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Born in a small village he learned the ways of the warrior from his mother. Reynard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants to get laid; and he wants to meet his childhood hero
Ideals: Athletic, Fighting. Flaws: Ugly, Shy. Bonds: Has a crush, Adventurer. Occupation: Server
Voice: Spits words with contempt
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 16 (+3) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Celestial, Halfling
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 400 sp.
Hlin Gorunn, Female Dwarf [Permalink]
Personal [hide]
Description: She is a husky woman, who wears just a grey suit. Sporting a auburn mohawk this woman's hair draws a lot of attention. Her brown eyes are passionate and lively.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She got into the Bellfounder business at a young age. She was an apprentice working in her mother's forge. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To prove her worth to the world; and wants her loneliness to end
Ideals: Joker. Flaws: Impulsive, Ugly. Bonds: Job, Has a crush. Occupation: Bellfounder
Voice: Sore throat, cough
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 12 (+1) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Elven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +4
Possessions: 1 Darkwood Buckler.
Oblar Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a weathered and beat up set of banded mail beneath an oversized red coat. His black hair is still thick. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has always had a great fascination with Dragonborn culture. He is a font of random trivia from the lore and stories he has discovered
History: He was born the only child of a wealthy merchant. As a young adult he joined a group advocating for an improvement in Halfling conditions. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Logical, Entrepeneur. Flaws: Insane, Racist. Occupation: Shepherd
Voice: Posh accent
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Gnoll, Terran, Celestial
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 100 gp. 2 Alchemist’s fire.
Olgoth Van Es, Male Half-Orc [Permalink]
Personal [hide]
Description: He prefers to wear black pants and tee shirts. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has a red handlebar mustache and slicked back red hair. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is calm most of the time but flees social interaction. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Olgoth lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Painter, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To get a good night's sleep; and marry his sister to traveling adventurers
Ideals: Logical. Flaws: Shy, Insomniac. Bonds: Family, Rich. Occupation: Knight
Voice: Sleepy voice
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 8 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 60 gp. 1 Masterwork Uncommon Weapon.
Ugol Tatum, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He is bristling with hidden weapons, mostly sais and bows. He wears his golden hair up. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Calm and collected, he is a well trained Gardener. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: A powerful brothel owner made him what he is. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He became a Gardener soon after.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Flaws: Fearful. Bonds: Poor, Criminal record, Job, Mentor, Family. Occupation: Gardener
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'10") Half-Orc, True Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 13 (+1) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: Moss agate (10 gp). 1 Average lock.
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