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NPC Generator

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Advanced [show]


Mary Landon, Female Human [Permalink]

Personal [hide]

Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She has relatively light skin and is very physically imposing due to her abundance of muscles. She has a very tight haircut. Her eyes, though not visible through her cowl, are blue.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She has a minor phobia of water and hates getting wet.

History: Gifted from a young age, Mary studied abroad. She always admired psionic-users and wanted to develop the talent, but never had the affinity for it. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She has money and likes to spend it; and she is terrified, and will act out of fear

Ideals: Fighting, Gifted. Flaws: Fearful. Bonds: Criminal record, Rich. Occupation: Adventurer

Voice: Hard of hearing, loud

Attributes [hide]

Mary Landon, Female Human Wizard 1
Medium (4'8") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 16 (+3)18 (+4) 10 (+0)16 (+3)
Skills Persuasion +5, Survival +2
Senses Passive Perception 10
Languages Common, Infernal, Gnoll, Halfling, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000000

Possessions: Moonstone (40 gp).


Social Check DCs


Shamil Ningel, Female Gnome [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a tan armored body suit, with a simple black line shooting up and back down. She has a long silver ponytail with little hanging trinkets. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She would rather hide behind her crafts than deal with other people.

History: Shamil was born with her mother's beautiful face. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: To get a good night's sleep; and wants a kiss

Ideals: Artistic. Flaws: Insomniac, Shy. Bonds: Attractive. Occupation: Barkeep

Voice: Stutters

Attributes [hide]

Shamil Ningel, Female Gnome Sorcerer 2
Small (3'5") Gnome, True Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)14 (+2) 9 (-1)14 (+2)
Skills Animal Handling +1, Nature +4
Senses Passive Perception 9
Languages Common, Gnome, Druidic, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 110 gp.


Social Check DCs


Seven Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he dresses in pastel turtlenecks beneath a tan coat with white slacks. His cinnamon fur is braided into rings. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Seven hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Born to a pair of adventurers, Seven grew up listening to his father's many stories. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has since lost track of the people in his past.

Motivation: He has passion for adventuring and risk; and doesn't want to be a soapmaker and was forced into it by his family

Ideals: Artistic. Flaws: Fearful. Bonds: Attractive, Family, Adventurer. Occupation: Soapmaker

Voice: Switch between two voices

Attributes [hide]

Seven Candle, Male Tabaxi Barbarian 2
Medium (6'0") Tabaxi, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 26 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)15 (+2) 15 (+2)13 (+1)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Undercommon, Aquan
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 320 gp. 1 Banded mail.


Social Check DCs


Alexandre Marlee, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'1". He wears a well pressed and immaculate suit (or dress). He has dyed his greying brown hair a little too much giving a sharp brown color. He has hazel eyes and a brown hat with a white feather.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Alexandre lived on a farm with his father, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. After a long history of fighting, Alexandre and his spouse have recently divorced.

Motivation: He loathes his own lifestyle; and he has a rivalry with the church that dominates his actions

Flaws: Shy, Antagonistic, Depressed. Bonds: Religious, Family. Occupation: Mercenary

Voice: Mumbles to self between sentences

Attributes [hide]

Alexandre Marlee, Male Human Fighter 1
Medium (5'1") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)15 (+2) 15 (+2)16 (+3)
Skills Arcana +4, Religion +4
Senses Passive Perception 12
Languages Common, Druidic, Halfling
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 3000 cp.


Social Check DCs


Baradad Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a husky man, who wears rags and sports a simple walking cane. He has styled his brass crest well, parting it to the left. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He believes the world needs to unite to get rid of brigands once and for all.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Through the years after Baradad was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Baradad's father didn't care for him much, and the feeling was mutual. He tends to his Fletcher job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Fletcher responsibilities is difficult; and nothing but the best is good enough for him

Ideals: Gifted, Impeccable. Flaws: Antagonistic. Bonds: Poor, Enemies, Job. Occupation: Fletcher

Voice: Scratchy, weak

Attributes [hide]

Baradad Turnuroth, Male Dragonborn Adept 2
Medium (6'4") Dragonborn, True Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 17 (+3)14 (+2) 12 (+1)16 (+3)
Skills Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 200 gp. 1 Banded mail.


Social Check DCs

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