Avelina Tyndall, Female Human [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a grey and green handkerchief worn on her right side. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She wears a feathered hat to hide her balding. Her blue eyes dart from person to person.
Personality: Avelina speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She was an athlete and attended two major summer competitions. She never won. She was granted necromantic powers by her dying sister.
Motivation: She doesn't get along with people that don't share her tastes.
Ideals: Impeccable, Philantrophist, Gifted, Athletic. Bonds: Attractive. Occupation: Assassin
Voice: Mousy voice
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 17 (+3) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 60 gp. 1 Masterwork studded leather.
Rael Selevarun, Male Elf [Permalink]
Personal [hide]
Description: He wears a tan tunic with white highlights, and long grey pants that bunch up around his shoes, and carries sais. His golden hair is drawn into a tight pony tail with a skull scrunchie. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He is witty, but his monotone delivery comes off as unnerving He has a minor phobia of water and hates getting wet.
History: He got into the Mortician business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mortician work with an outfit from a few towns over. Mortician work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has taken up work as a Mortician and fed both sides of the war false information with the goal of increasing casualties.
Motivation: Expand his business; and doesn't want to be a mortician and was forced into it by his family
Ideals: Fighting, Joker. Flaws: Fearful, PTSD. Bonds: Job, Family. Occupation: Mortician
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'7") Elf, True Neutral (CR 2)
Armor Class 14
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 12 (+1) | 10 (+0) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
Possessions: 700 sp.
Engong Thornton, Female Half-Orc [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has shaved her head bald. Her half smiles and blue eyes are beguiling and draw you in.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Engong abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She tends to her Dyer job now, and dutifully fulfills any obligations she has.
Motivation: She uses money and sex appeal to get what she needs.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Attractive, Job, Adventurer. Occupation: Dyer
Voice: Scratchy, weak
Attributes [hide]
Medium (4'9") Half-Orc, Chaotic Good (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 14 (+2) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Elven, Halfling
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
Possessions: Just what you see.
Portia Nimblefingers, Female Halfling [Permalink]
Personal [hide]
Description: She likes to wear white tank tops with black skirt. Her attire stands in sharp contrast to her whip, which is beautifully polished and possesses an ornate carving of a card on it. She has no hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.
Personality: She is irascible and easily irritated. Energy wise she seems alert and responsive.
History: She is the product a well kept family trust fund and as such has never really known need. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Portia grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Portia. Being a Architect kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Rich, Criminal record. Occupation: Architect
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 10 (+0) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 2000 cp. 1 Silk rope.
Kildrak Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses in collared shirts and wears a proper scarf over his head. His black hair is cut short with large spiked bangs in the front. This brown eyed westerner is not easily forgotten.
Personality: Eccentric and domineering, Kildrak will drive conversation. He does not trust anyone and sleeps with one eye open.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He left for the west, certain he would find work there.
Motivation: He has money and likes to spend it; and to get a good night's sleep
Ideals: Extrovert. Flaws: Insomniac, Disease. Bonds: Immigrant, Rich. Occupation: Shepherd
Voice: Rolls R's
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 1800 sp.
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