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NPC Generator

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Advanced [show]


Symma Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She likes to wear blue tank tops with black skirt. She has wavy blonde hair. She is very pretty but has cold, dead eyes.

Personality: She dislikes all the random violence that takes place in the south. She receives visions of the future at random moments

History: She was born at the edge of vast forest. A gifted student she started as a Masseuse, but she got bored and became a Engraver. She became a Engraver soon after.

Motivation: Expand her business; and sabotage a competitor

Ideals: Pacifist, Gifted. Bonds: Attractive, Nature, Job. Occupation: Engraver

Voice: pre-pubescent

Attributes [hide]

Symma Wildwander, Female Gnome Barbarian 1
Small (3'4") Gnome, Neutral Evil (CR 1)
Armor Class 15
Hit Points 16 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 18 (+4)14 (+2) 12 (+1)17 (+3)
Skills Acrobatics +6, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Aquan
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +6

Possessions: 90 gp. 1 Banded mail.


Social Check DCs


Baern Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: This light-skinned male wears a brown shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. He is tall, broad shouldered and powerfully built. His silver hair, when down, is lengthy. His skin is flawless and his green eyes scan people very quickly.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Baern was born with his father's beautiful face. Through the years after Baern was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Baern's father didn't care for him much, and the feeling was mutual. He used his abilities to travel the world and help people.

Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent father

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Family. Occupation: Seamstress

Voice: Pronounces difficult words wrong

Attributes [hide]

Baern Deepdelver, Male Dwarf Fighter 2
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 15 (+2)16 (+3) 14 (+2)11 (+0)
Skills Insight +4, Religion +5
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Giant, Infernal
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 270 gp.


Social Check DCs


Drifting Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft black waves gently in the breeze. His yellow fur is kept up in a ponytail inside a small hat. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: When he was but 6 years old his parents immigrated from the south. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with his absent mother; and to unite with his sister

Ideals: Athletic. Flaws: Ugly. Bonds: Rich, Immigrant, Family. Occupation: Jeweler

Voice: Soft and mumbly

Attributes [hide]

Drifting Paws, Male Tabaxi Ranger 3
Medium (5'1") Tabaxi, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 8 (-1)13 (+1) 9 (-1)14 (+2)
Skills Deception +4, Nature +3
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs


Georgina Brightmoon, Female Halfling [Permalink]

Personal [hide]

Description: She has a missing left arm. She is typically in her Assassin uniform. She wears her black hair up. Her eyes are hazel and beady.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is afraid of women and trembles around them

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her mother was a soldier and died while she was still young. Georgina was left her mother's suit of armor and trained in its use and care. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She wants nothing more than to rejoin the army; and expand her business

Flaws: Ugly, Shy. Bonds: Job, Military. Occupation: Assassin

Voice: Voice breaks

Attributes [hide]

Georgina Brightmoon, Female Halfling Commoner 1
Small (2'11") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 10 (+0)14 (+2) 17 (+3)14 (+2)
Skills Deception +4, Insight +5
Senses Passive Perception 13
Languages Common, Halfling, Giant, Infernal
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Thea Shadowquick, Female Halfling [Permalink]

Personal [hide]

Description: She dresses in white turtlenecks beneath a violet coat with blue slacks. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her chestnut hair is braided into rings. She wears crescent spectacles with a black brim.

Personality: Aggressive, abrasive, and angry, Thea embodies much of what other species detest in the Halflings. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her parents enrolled her in a Bard school at a young age so that she could practice her necromantic talents. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Meet up once more with her childhood friend.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Guard

Voice: Italian accent

Attributes [hide]

Thea Shadowquick, Female Halfling Bard 1
Small (2'9") Halfling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 10 (+0)13 (+1) 13 (+1)10 (+0)
Skills Perception +3, Religion +3
Senses Passive Perception 13
Languages Common, Halfling, Orc
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 4000 cp. Jade (60 gp).


Social Check DCs

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