Sarah Harrington, Female Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She dresses like a well dressed Bricklayer does. She has a very tight haircut. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Born to a Miller, her mother struggled to pay the bills. Her childhood dream was to be a Miller, but she was a colossal failure. She has worked as a Bricklayer like her mother before her.
Motivation: Wants to open a new tavern; and balancing her hectic life and new bricklayer responsibilities is difficult
Ideals: Opinionated. Flaws: Addict. Bonds: Job, Attractive, Poor. Occupation: Bricklayer
Voice: Nasally tone
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Draconic, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 150 gp. Amethyst (80 gp). 1 Magnifying glass.
Rohesia Gyula, Female Half-Elf [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears a simple burlap shirt and baggy pants. She conceals her whip with her veritable burlap sack of a shirt. She is an epitome of beauty. She has wavy blonde hair. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She got into the Doctor business at a young age. Like her father and her sister before her, after school she went straight into learning to become a Doctor. She got away from her former life and has fallen to alcoholism.
Motivation: To be a Navigator again; and expand her business
Ideals: Justice, Philantrophist. Flaws: Addict. Bonds: Attractive, Job. Occupation: Doctor
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: Just what you see.
Mreksh Pfaphnyrennish, Male Dragonborn [Permalink]
Personal [hide]
Description: He sports black clothing, slightly heavier than average wear. His attire stands in sharp contrast to his morningstar, which is beautifully polished and possesses an ornate carving of a card on it. His crest is black and curly. His red eyes lackadaisically let the world flow into them.
Personality: While he acts the brute, he is far gentler than he would appear. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born to a criminal king-pin and mafia family Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He became a Farmer soon after.
Motivation: An old rival family wants him found; and he is unsatisfied with his job
Ideals: Fighting. Bonds: Criminal record, Attractive, Job, Family. Occupation: Farmer
Voice: Sensual and smooth
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 17 (+3) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Sylvan, Goblin
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Oriff Battlehammer, Female Dwarf [Permalink]
Personal [hide]
Description: Runty and weak-looking, she prefers to wear grey pants and tee shirts. She wears her black hair up. Her otherwise smooth face is marked with small tiny scars.
Personality: She has a massive crush on the younger sibling of the Crown-heir who has hired her part-time. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Oriff lived on a farm with her mother, near the main road leading to a nearby town. When money was particularly tight she was walking through alleys when she overheard a Crown-heir hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was always very intelligent and has formed a secret society of philosophers.
Motivation: Wants to raise her children well.
Flaws: Ugly, Secretive. Bonds: Poor, Has a crush, Family. Occupation: Crown-heir
Voice: Voice breaks
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 16 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Gnome
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 8000 cp.
Emerald Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky man tends to wear a large brown jacket. He has no fur. He has a tattooed face.
Personality: Aggressive, abrasive, and angry, Emerald embodies much of what other species detest in the Tabaxis. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born a particularly ugly child, much to the horror of his parents. Like his mother and his brother before him, after school he went straight into learning to become a Sailor. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Many goblins want him driven away; and sabotage a competitor
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Slave, Job, Enemies. Occupation: Sailor
Voice: Old thin voice
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 8 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2400 sp. Banded agate (8 gp). Malachite (8 gp).
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