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Advanced [show]


Millicent Graham, Female Human [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears many layers of old clothing at all times. She sports a flattop hair cut. She wears round tiny glasses practically rammed into her face.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She has a small toy that she constantly fidgets with.

History: She got into the Barrister business at a young age. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She now owns her own business.

Motivation: She is compelled to act according to her religious beliefs; and balancing her hectic life and new barrister responsibilities is difficult

Flaws: Ugly, Shy, Addict. Bonds: Poor, Job, Religious. Occupation: Barrister

Voice: Cold and demanding tone

Attributes [hide]

Millicent Graham, Female Human Bard 1
Medium (4'7") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)11 (+0) 12 (+1)15 (+2)
Skills History +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1020

Possessions: 160 gp.


Social Check DCs


Ernest Pickering, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many white ritualistic tattoos. He is dressed in a clean grey cloak covering his clean studded leather. His head has been shaved. He has gleaming, smiling green eyes.

Personality: He is extraordinarily eccentric. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Ernest was raised in a hard working conservative environment. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He then took over the family business and is one of the better Engraver for hire.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Justice. Flaws: Ugly, Insane. Bonds: Job, Mentor. Occupation: Engraver

Voice: Relaxed voice

Attributes [hide]

Ernest Pickering, Male Human Adept 1
Medium (5'7") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)14 (+2) 12 (+1)15 (+2)
Skills Acrobatics +3, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 30 gp.


Social Check DCs


Ermina Hamilton, Female Human [Permalink]

Personal [hide]

Description: She is in excellent shape and has a large brown mantle and cape that has been intricately interwoven into her green robe. Her white hair is singed and shortened. She has gleaming, smiling violet eyes.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was born at the edge of vast desert. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Ermina took refuge in the ruined castle and found the beat up greatsword and armor she uses now. She was always very intelligent and has formed a secret society of philosophers.

Motivation: Wants to work out more often; and to reunite with her absent mother

Ideals: Athletic, Joker. Flaws: Ugly, Secretive. Bonds: Nature. Occupation: Fletcher

Voice: Eastern European accent

Attributes [hide]

Ermina Hamilton, Female Human Expert 1
Medium (5'6") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 17 (+3)14 (+2) 16 (+3)15 (+2)
Skills Athletics +1, Insight +5
Senses Passive Perception 13
Languages Common, Undercommon, Druidic
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +5

Possessions: 4000 cp.


Social Check DCs


Findex Zzzxaaxthroth, Female Dragonborn [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a well pressed and immaculate suit (or dress). Her white crest is long and unkept. Her red eyes peer out from beneath her broad green hat.

Personality: Findex hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. A true patriot, Findex would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Born to a Dilettante, her father struggled to pay the bills. A few years later when the west was not economically sound they moved to her current location. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She has passion for adventuring and risk.

Ideals: Artistic. Flaws: Ugly. Bonds: Military, Poor, Immigrant. Occupation: Armorer

Voice: Mousy voice

Attributes [hide]

Findex Zzzxaaxthroth, Female Dragonborn Druid 3
Medium (6'3") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 15 (+2)15 (+2) 13 (+1)14 (+2)
Skills Animal Handling +3, Religion +4
Senses Passive Perception 11
Languages Common, Undercommon, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Quick Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: An older man who wears a pastel cloak and cross-gartered grey stockings, he is not a threatening figure. His fur, while still mostly brown, has prominent grey streaks. He has a dull look in his green eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He is obsessed with a lost civilization.

History: Born to a pair of adventurers, Quick grew up listening to his father's many stories. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Philantrophist. Bonds: Adventurer, Mentor, Has a crush, Job. Occupation: Servant

Voice: Dutch accent

Attributes [hide]

Quick Buttons, Male Tabaxi Bard 1
Medium (6'6") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)13 (+1) 13 (+1)16 (+3)
Skills Animal Handling +3, Investigation +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 1000 cp.


Social Check DCs

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