Lance Wellington, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. His attire stands in sharp contrast to his halberd, which is beautifully polished and possesses an ornate carving of a cross on it. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His fierce gray eyes like to dwell on things.
Personality: Lance is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He got into the Detective business at a young age. His childhood dream was to be a Junk Dealer, but he was a colossal failure. He struck the Detective job and began his own company from there.
Motivation: To be a Junk Dealer again; and he is unsatisfied with his job
Ideals: Extrovert. Bonds: Attractive, Rich, Job, Immigrant. Occupation: Detective
Voice: Creaky witch voice
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 20 gp. Golden pearl (80 gp). 1 Masterwork Common Ranged Weapon.
Therai Panic, Male Tiefling [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a fancy black suit, and a wedding ring on his right hand. His hair is greying and his face has many wrinkles. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is lazy, self-centered, vain, and jealous.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. A few years later when the west was not economically sound they moved to his current location. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Flaws: Selfish, Mundane. Bonds: Attractive, In love, Job, Immigrant. Occupation: Merchant
Voice: Can't modulate volume
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon, Sylvan, Giant
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 90 gp. Obsidian (4 gp).
Sumnes Ostoroth, Female Elf [Permalink]
Personal [hide]
Description: She is constantly adorned with expensive silk clothing, often dyed in bright blue and tan, and wears rings and necklaces with large, colorful gems. Her hair is greying and her face has many wrinkles. She wears large thick round spectacles.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She is a Lamia in disguise. A gifted student she started as a Marshal, but she got bored and became a Carpenter. She has dedicated herself to building a better village for her children.
Motivation: She's looking for her big break; and to clean up the streets
Ideals: Gifted, Philantrophist. Bonds: Rich, Adventurer, Job, Guardian. Occupation: Carpenter
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'0") Elf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 15 (+2) | 9 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 sp. Hematite (7 gp).
Millicent Digby, Female Human [Permalink]
Personal [hide]
Description: She has a missing right arm. She wears a brown tunic with green highlights, and long brown pants that bunch up around her shoes. Her hair is chestnut and curly. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Ostracized due to the arcane powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She was granted arcane powers by her dying sister.
Motivation: She has passion for adventuring and risk.
Ideals: Gifted. Flaws: Antagonistic, Shy. Bonds: Attractive, Slave. Occupation: Guard
Voice: Aggressive tone
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 17 (+3) | 17 (+3) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Gnoll, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 4000 cp.
Georgina Wiseacre, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she has a large white mantle and cape that has been intricately interwoven into her red robe. Her tied-back hair is red. Her eyes are brown.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is a logical person and will generally grow upset if things defy logic and science.
History: She was born on a small isolated farm. Like her mother and her sister before her, after school she went straight into learning to become a Sellsword. She has worked as a Sellsword like her mother before her.
Motivation: She is not mentally stable, and does not behave rationally; and balancing her hectic life and new sellsword responsibilities is difficult
Ideals: Logical. Flaws: Insane. Bonds: Job, Nature. Occupation: Sellsword
Voice: Soothing and warm
Attributes [hide]
Small (2'9") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Aquan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 120 gp.
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