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NPC Generator

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Advanced [show]


Henry Morley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is long and white with streaks of golden, and is pulled back with small grey clips. His beard is golden, braided, and well cared for. His eyes are hazel and catlike.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He is a Deep Scion in disguise. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Ideals: Joker. Flaws: Greedy. Bonds: Adventurer, Mentor. Occupation: Mason

Voice: Old thin voice

Attributes [hide]

Henry Morley, Male Human Rogue 1
Medium (6'0") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)14 (+2) 8 (-1)11 (+0)
Skills Perception +1, Persuasion +2
Senses Passive Perception 12
Languages Common, Celestial, Auran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 300 sp. Ceremonial electrum dagger with a star ruby in the pommel (300 gp).


Social Check DCs


Zykroff Fharngnarthnost, Female Dragonborn [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her silver crest is matted, messy, and big. Her red eyes are slightly larger than normal.

Personality: She snorts whenever she laughs or is feeling confident. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Born in a small village she learned the ways of the warrior from her mother. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She was forced to fight in gladiatorial arenas alongside her partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: She is greedy; and she has money and likes to spend it

Ideals: Fighting. Flaws: Ugly. Bonds: Rich, Slave, Nature. Occupation: Shoemaker

Voice: American accent

Attributes [hide]

Zykroff Fharngnarthnost, Female Dragonborn Warlock 1
Medium (6'5") Dragonborn, True Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)12 (+1) 13 (+1)14 (+2)
Skills Arcana +3, History +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 500 sp.


Social Check DCs


Kilvar Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His feathered hat is riddled with cuts and holes. His thin eyebrows rest above his beady hazel eyes.

Personality: He dislikes all the random violence that takes place in the north. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Days after completing his studies, news broke out that his hometown was attacked by brigands. Kilvar was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: To get a good night's sleep; and a deep hatred of brigands

Ideals: Pacifist. Flaws: Ugly, Insomniac. Bonds: Religious, Enemies, Rich. Occupation: Crown-heir

Voice: Cold and demanding tone

Attributes [hide]

Kilvar Ungart, Male Dwarf Fighter 2
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 24 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 20 (+5)12 (+1) 14 (+2)8 (-1)
Skills Deception +1, Stealth +4
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1 Silk rope.


Social Check DCs


Syllin Aloro, Female Elf [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears a blue vest with golden trim over her white shirt. Her black leather gloves and pants are well-kept, and her blue boots flare out at the collars. Her white hair is kept up in a ponytail inside a feathered hat. She is very pretty but has cold, dead eyes.

Personality: She is erratic and paranoid. She believes brigands are coming to abduct people. She is skeptical of what others tell her and is slow to trust.

History: Syllin was raised in a hard working conservative environment. Her parents enrolled her in a Druid school at a young age so that she could practice her necromantic talents. Days after completing her studies, news broke out that her hometown was attacked by brigands. Syllin was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the brigands.

Motivation: Further expansion of business; and someone believes her a fraud

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Enemies, Job. Occupation: Roofer

Voice: Forgets to breathe while speaking

Attributes [hide]

Syllin Aloro, Female Elf Druid 2
Medium (4'11") Elf, Neutral Good (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)10 (+0) 15 (+2)11 (+0)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 500 sp. 1 Masterwork Common Melee.


Social Check DCs


Joser Leagallow, Male Halfling [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has done his best to style his black hair to look like a famous performer. He has green eyes.

Personality: He exudes charisma. He is a tour de force of persuasion. He does not believe in violence as a means to an end. He is a dedicated Spice Merchant but believes his peers are too gung-ho.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Joser grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Joser. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Seeks redemption; and he is not mentally stable, and does not behave rationally

Ideals: Pacifist, Artistic. Flaws: Insane. Bonds: Attractive, Criminal record. Occupation: Spice Merchant

Voice: Cold and demanding tone

Attributes [hide]

Joser Leagallow, Male Halfling Aristocrat 1
Small (3'1") Halfling, True Neutral (CR 1)
Armor Class 15
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 13 (+1)11 (+0) 12 (+1)15 (+2)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4

Possessions: 3000 cp. Golden pearl (70 gp).


Social Check DCs

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