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Advanced [show]


Solomon Lindsay, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'3". He wears a faded coat and loose pants complete with wide-brimmed hat, and his gloved hand is found clutching a shield. His white hair is long and unkept. His violet eyes are passionate and lively.

Personality: Aggressive, abrasive, and angry, Solomon embodies much of what other species detest in the Humans. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. As a young adult he joined a group advocating for an improvement in Human conditions. After a long history of fighting, Solomon and his spouse have recently divorced.

Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Ugly, Antagonistic, Racist. Bonds: Adventurer. Occupation: Shoemaker

Voice: Scottish accent

Attributes [hide]

Solomon Lindsay, Male Human Monk 1
Medium (5'3") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)13 (+1) 10 (+0)13 (+1)
Skills Insight +2
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 1000 cp.


Social Check DCs


Berrian Dalanthan, Male Elf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a blue cloak and cross-gartered black stockings. He sports a flattop hair cut. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: His mother raised him in a mountain cabin. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Berrian grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Berrian. Recently he has begun working with bootleggers and crooks.

Motivation: Retire the richest man in the north; and seeks redemption

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Immigrant, Nature, Criminal record. Occupation: Performer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Berrian Dalanthan, Male Elf Adept 2
Medium (5'3") Elf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 14 (+2)17 (+3) 15 (+2)16 (+3)
Skills Insight +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Elven, Celestial, Draconic, Terran
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 310 gp.


Social Check DCs


Bertram Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: This man tends to wear a large red jacket. He is muscular with a powerful set of arms. His hair is long and white with streaks of golden, and is pulled back with small red clips. His beard is golden, braided, and well cared for. His otherwise smooth face is marked with small tiny scars.

Personality: Cocky and sure of himself, he believes he is the best Mortician born in the past three hundred years. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born in a small mountains village. He was an apprentice working in his mother's forge. He has gone from town to town working and never settling down anywhere, but has fallen for a local Locksmith. He hasn't told them the truth, but wants to settle down with them.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Gifted, Impeccable. Bonds: Job, Nature, Has a crush. Occupation: Mortician

Voice: Speaks with squeezed throat

Attributes [hide]

Bertram Fastfoot, Male Halfling Expert 1
Small (3'4") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)13 (+1) 13 (+1)15 (+2)
Skills Intimidation +4, Medicine +3
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 700 sp. Blue quartz (11 gp).


Social Check DCs


Jane Harris, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is generally well dressed albeit a few years behind the times. She has a penchant for wearing a ring with an oversized jet on her left hand. She has brown hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Half-Elf in existence. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She moves from town to town, unable to find a place to settle.

Motivation: She feels that her past leaves her morally obligated to help; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Justice. Bonds: Attractive, Rich, Criminal record, Immigrant. Occupation: Gardener

Voice: Irish accent

Attributes [hide]

Jane Harris, Female Half-Elf Wizard 1
Medium (5'4") Half-Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)9 (-1) 18 (+4)15 (+2)
Skills Investigation +1, Perception +6
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 gp.


Social Check DCs


Mara Hanali, Female Elf [Permalink]

Personal [hide]

Description: This woman wears a shirt that is too small, which lets her gut show, with a ratty tan coat over it, and sports empty pouches on her belt. Her black hair is knotted and matted. Her hazel eyes peer out from beneath her small tan hat.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. Flattery will make her almost putty in your hands.

History: She was always a brilliant, if unscrupulous mind. A freak accident while working with her Weaver father left her crippled. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Ugly, Disease, Selfish, Insane. Occupation: Guard

Voice: High pitched, excited

Attributes [hide]

Mara Hanali, Female Elf Bard 2
Medium (5'3") Elf, Neutral Good (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)13 (+1) 11 (+0)13 (+1)
Skills Acrobatics +3, Intimidation +3
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: 150 gp.


Social Check DCs

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