Anselm Myerscough, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears professional attire. He has dyed his greying brown hair a little too much giving a sharp brown color. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Anselm was born the youngest of three triplets. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now owns his own business.
Motivation: Find a way to reverse the transformation of his sister; and sabotage a competitor
Flaws: Forgetful. Bonds: Attractive, Job, Family. Occupation: Miller
Voice: Old Prospector
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 13 (+1) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 4000 cp. Alexandrite (300 gp).
Cressel Idea, Male Tiefling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he is wearing a perfectly clean shirt and pair of pants. He keeps his chestnut hair in a pixie cut. His gold eyes have a joyful gleam in them most of the time.
Personality: Confrontational and typically high on some drug or another. He receives visions of the future at random moments
History: He was born the only child of a wealthy merchant. After coming to the age of reason, Cressel took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now travels the world, in search of power and loot.
Motivation: Meet up once more with his childhood friend.
Ideals: Gifted, Entrepeneur. Flaws: Addict. Bonds: Attractive, Adventurer. Occupation: Priest
Voice: Low and grunting
Attributes [hide]
Medium (5'7") Tiefling, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Auran, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp.
Dondon Brushgather, Male Halfling [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has done his best to style his chestnut hair to look like a famous performer. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: A deeply religious man he believes everything happens for a reason. He has a minor phobia of water and hates getting wet.
History: He was born several months after his mother was called into army service. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has a rivalry with the Church that dominates his actions; and he is not mentally stable, and does not behave rationally
Flaws: Insane, Fearful. Bonds: Rich, Religious, Military. Occupation: Beggar
Voice: Speaks in third person
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 8 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40 pp. Red-brown spinel (130 gp).
Fargrim Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: This man stands a little under 4'2" and is a bit bulky. He is very muscular particularly in the legs. He wears silk and lounges about seductively. His red hair and beard is wavy and long. His brown eyes peer out from beneath his broad grey hat.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dwarf in existence. He does not trust anyone and sleeps with one eye open.
History: He was born to loving parents in a slum to the east. He worked as a nervous Baker and found it very stressful. He inherited the family business which he has now maintained for 13 years.
Motivation: Expand his business.
Ideals: Justice. Flaws: Insomniac. Bonds: Attractive, Poor, Job. Occupation: Baker
Voice: Spits words with contempt
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 1 Half-Plate.
Quick Of Stars, Male Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender man wears a simple burlap shirt and baggy pants. He conceals his halberd with his veritable burlap sack of a shirt. He keeps his cinnamon fur in a flapper bob. His hazel unseeing eyes seem to look past you.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He invites people to come help in his community garden.
History: The child of a Architect, who enjoyed hunting, Quick was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. Some 4 years later his spouse died after the birth of his daughter. Heartbroken, Quick never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Ideals: Philantrophist. Flaws: Disease. Bonds: Job, Nature, In love. Occupation: Jeweler
Voice: Timid voice
Attributes [hide]
Medium (5'7") Tabaxi, Neutral Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 15 (+2) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Celestial
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Banded mail.
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