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Advanced [show]


Nogu Tewksbury, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a simple burlap shirt and baggy pants. She conceals her club with her veritable burlap sack of a shirt. Her auburn hair is slicked back into a classic pompadour. She has a dull look in her amber eyes.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: Born to a pair of adventurers, Nogu grew up listening to her father's many stories. Her divine abilities were realized during a raid on her village. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She feels kind of lost in life; and she wants to meet her childhood hero

Ideals: Passionate, Impeccable, Gifted. Flaws: Depressed. Bonds: Adventurer. Occupation: Architect

Voice: Scandinavian accent

Attributes [hide]

Nogu Tewksbury, Female Half-Orc Aristocrat 2
Medium (5'8") Half-Orc, Lawful Good (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)11 (+0) 12 (+1)6 (-2)
Skills Athletics +3, Performance +0
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 3000 cp.


Social Check DCs


Hatae Nailo, Female Elf [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she wears many layers of old clothing at all times. Her tied-back hair is golden. Her amber eyes dart from person to person.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She always tries to repair and not replace. It was this mentality that drove her into the Merchant business.

History: When she was but 8 years old her parents immigrated from the north. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Hatae took refuge in the old dungeon and found the beat up scythe and armor she uses now. She moves from town to town, unable to find a place to settle.

Motivation: She has money and likes to spend it.

Ideals: Joker, Persistence. Flaws: Ugly. Bonds: Poor, Immigrant, Nature. Occupation: Merchant

Voice: Forgets to breathe while speaking

Attributes [hide]

Hatae Nailo, Female Elf Bard 2
Medium (4'11") Elf, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 13 (+1)12 (+1) 16 (+3)14 (+2)
Skills Athletics +3, Nature +3
Senses Passive Perception 13
Languages Common, Elven, Ignan
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11300

Possessions: 340 gp.


Social Check DCs


Ekemon Wit, Male Tiefling [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears a colorful flower in his purple hair. He has a dull look in his gold eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has a minor phobia of water and hates getting wet.

History: He got into the Sage business at a young age. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Ekemon took refuge in the large cave and found the beat up warhammer and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Further expansion of business; and he is terrified, and will act out of fear

Flaws: Antagonistic, Fearful. Bonds: Attractive, Job, Nature. Occupation: Sage

Voice: Speaks with a cold

Attributes [hide]

Ekemon Wit, Male Tiefling Fighter 1
Medium (5'5") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)14 (+2) 14 (+2)15 (+2)
Skills Persuasion +4, Survival +4
Senses Passive Perception 12
Languages Common, Celestial, Giant
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 20 gp. 1 Masterwork Musical instrument.


Social Check DCs


Gillyd Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: She is wearing a tight grey one piece outfit complete with pants, hood, and a cape, and carries longbows. Her hair is black, silky, and of moderate length. Her blue eyes lackadaisically let the world flow into them.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. By chance she met her brother recently and the two have been together since.

Motivation: She's repulsed by the PC.

Ideals: Fighting. Flaws: Antagonistic, Insane. Bonds: Attractive, Family. Occupation: Unemployed

Voice: Middle-eastern accent

Attributes [hide]

Gillyd Dankil, Female Dwarf Wizard 2
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 14
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 16 (+3)10 (+0) 9 (-1)12 (+1)
Skills Arcana +2, Insight +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 160 gp. Golden pearl (60 gp). Amber (60 gp).


Social Check DCs


Mehen Umbyrphrael, Male Dragonborn [Permalink]

Personal [hide]

Description: He stands about 6'5" and wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a spear, but if one is not available he will default to his quarterstaff. His right hand appears badly burned and disfigured. He has done his best to style his scarlet crest to look like a famous performer. This gold eyed southerner is not easily forgotten.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is skeptical of what others tell him and is slow to trust.

History: Born to a Bellfounder, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Miner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now mingles about in high society.

Motivation: Retire the richest man in the south; and he is compelled to act according to his religious beliefs

Ideals: Passionate. Flaws: Shy. Bonds: Poor. Occupation: Miner

Voice: French accent

Attributes [hide]

Mehen Umbyrphrael, Male Dragonborn Druid 1
Medium (6'5") Dragonborn, Lawful Good (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)15 (+2) 16 (+3)17 (+3)
Skills Medicine +5, Performance +5
Senses Passive Perception 13
Languages Common, Celestial, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 50 gp.


Social Check DCs

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