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Advanced [show]


Tana Sympony, Female Gnome [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Gnome, and stands approximately 3'5". She wears a simple tan robe with grey stripes complete with hood, and her gloved hand is found clutching a rapier. Her golden hair is drawn into a tight pony tail with a butterfly scrunchie. She is very pretty but has cold, dead eyes.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She cannot resist a sob story and will often dote over anyone who has one.

History: Tana was born with her mother's beautiful face. Her family was turned out during the war. She and her family wandered east to less war torn lands. Due to her spouse's obsession with being a Navigator they were divorced and she won custody of their son. She worked as a Carter, and she later adopted a second son.

Motivation: Her relatives are trying to arrange a marriage; and doesn't want to be a carter and was forced into it by her family

Ideals: Philantrophist. Flaws: Emotional, PTSD. Bonds: Attractive, Family. Occupation: Carter

Voice: Speaks with squeezed throat

Attributes [hide]

Tana Sympony, Female Gnome Monk 1
Small (3'5") Gnome, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)15 (+2) 16 (+3)15 (+2)
Skills Arcana +4, Nature +4
Senses Passive Perception 13
Languages Common, Gnome, Terran, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: Lapis lazuli (13 gp).


Social Check DCs


Harriet Goldfound, Female Halfling [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears light armors faded through time and improper care, and is pretty ugly. Her black hair is knotted and matted. She wears a mask on her face.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is obsessed with a lost civilization.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her parents enrolled her in a Ranger school at a young age so that she could practice her martial talents. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: Obtaining odd cultural Human artifacts is her passion; and she wants to meet her childhood hero

Ideals: Gifted. Flaws: Ugly. Bonds: Adventurer, Guardian. Occupation: Shipwright

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Harriet Goldfound, Female Halfling Ranger 1
Small (2'10") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)13 (+1) 14 (+2)14 (+2)
Skills Insight +4, Performance +4
Senses Passive Perception 12
Languages Common, Halfling, Goblin
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 130 gp. Red spinel (120 gp).


Social Check DCs


Quillathe Holimion, Female Elf [Permalink]

Personal [hide]

Description: She is an average looking eastern female in her early mid-life. She has the majority of her body covered in plate. Her white hair is slicked back into a classic pompadour. Her thin eyebrows rest above her beady blue eyes.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.

History: Born to a poor family in the city she treasured whatever gifts she got. When money was particularly tight she was walking through alleys when she overheard a Spice Merchant hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: Doesn't want to be a Spice Merchant and was forced into it by her family; and find a way to reverse the transformation of her sister

Flaws: Ugly, Shy. Bonds: Family, Poor. Occupation: Spice Merchant

Voice: Mumbles to self between sentences

Attributes [hide]

Quillathe Holimion, Female Elf Expert 2
Medium (4'11") Elf, Neutral Good (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)11 (+0) 10 (+0)15 (+2)
Skills History +2, Performance +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 180 gp.


Social Check DCs


Nirgel Integrity, Male Tiefling [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light black in addition to tight pants. He carries with him a set of scythes on his belt, each one with a topaz on the hilt. He sports a flattop hair cut. He wears crescent spectacles with a black brim.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Nirgel is combative with any and all who dare try his patience in the slightest.

History: Gifted from a young age, Nirgel studied abroad. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. Some 6 years later his spouse died after the birth of his daughter. Heartbroken, Nirgel never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Find a way to reverse the transformation of his sister; and he loathes his own lifestyle

Ideals: Fighting, Justice, Gifted. Flaws: Depressed. Bonds: In love, Family. Occupation: Tanner

Voice: Speaks with back of mouth

Attributes [hide]

Nirgel Integrity, Male Tiefling Rogue 3
Medium (5'1") Tiefling, Neutral Evil (CR 3)
Armor Class 9
Hit Points 25 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 18 (+4)12 (+1) 14 (+2)17 (+3)
Skills Intimidation +5, Survival +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 9000 cp. Eyepatch with mock eye of sapphire and moonstone (500 gp). 1 Climber’s kit.


Social Check DCs


Zaffrab Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: This late middle aged man wears a simple tan robe with black stripes complete with hood and is in decent physical shape. His hair is cut close to his head. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has always had a great fascination with Elven culture. He feeds upon the attention of others.

History: He served in the navy to pay for his family's outstanding loans. Through the years after Zaffrab was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Zaffrab's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Addict, Racist, Antagonistic. Bonds: Attractive, Military. Occupation: Priest

Voice: Creaky witch voice

Attributes [hide]

Zaffrab Horcusporcus, Male Gnome Fighter 1
Small (3'7") Gnome, Lawful Evil (CR 1)
Armor Class 13
Hit Points 14 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 19 (+4)12 (+1) 16 (+3)14 (+2)
Skills Arcana +3, History +3
Senses Passive Perception 13
Languages Common, Gnome, Infernal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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